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retexturing skyline

PostPosted: 27 Aug 2012, 18:56
by Binky
Firstly, Is anyone else working on this?
Secondly, Are all the texture images being hidden somewhere?
There are a couple of buildings I can't find the textures for in ...tracks/skyline/
Will upload progress so far soon :)

Re: retexturing skyline

PostPosted: 27 Aug 2012, 22:02
by Binky
I think I've found most of the texture file, although there are a lot of redundant images in there (?)
(I've also messed up many of the names by only editing the images)

Re: retexturing skyline

PostPosted: 27 Aug 2012, 22:22
by STKRudy85
Hello, there is my opinion :

Globally better, especially flying urban transport

I dislike : gimp building pavement, inside building (tunnel), and the pink sky was rendering better than the basic blue

Re: retexturing skyline

PostPosted: 28 Aug 2012, 08:29
by Binky
What would suggest for the gimp building? I think something a little unusual would be nice
Should the inside of the tunnel be the same as the rest of that building?
I'd kinda like to add outlines of buildings bettween the sky and the models in the track (so as to get parralax scrolling of some sort)

Re: retexturing skyline

PostPosted: 28 Aug 2012, 17:39
by STKRudy85
I'm sorry , I had no time to help you :(

Binky {l Wrote}:Should the inside of the tunnel be the same as the rest of that building?


I think it can be a solution ...

Re: retexturing skyline

PostPosted: 28 Aug 2012, 18:00
by ctdabomb
could you upload the .blend also?

Re: retexturing skyline

PostPosted: 28 Aug 2012, 18:33
by Binky
ctdabomb {l Wrote}:could you upload the .blend also?

If you like - but I haven't changed it at all :think:

Re: retexturing skyline

PostPosted: 28 Aug 2012, 21:34
by Binky
I've done a new texture for the inside of the tunnel (line the rest of the building, but fades to grey in the middle)
I've created a new pink clouds texture, but I can't think of something good for the gimp building.
Any ideas anyone?

Re: retexturing skyline

PostPosted: 13 Sep 2012, 04:42
by 0zone0ne
What about a skybox similar to this one? (attached)
from http://www.3delyvisions.com/skf1.htm, I did not make it.

I added a downwards image because the original download didn't have one.

Re: retexturing skyline

PostPosted: 14 Sep 2012, 23:39
by Binky
How would one go about changing the way the sky is textured?
atm, its the same image on each face of the cube. this is not really ideal

Re: retexturing skyline

PostPosted: 15 Sep 2012, 01:41
by Auria
0zone0ne {l Wrote}:What about a skybox similar to this one? (attached)
from http://www.3delyvisions.com/skf1.htm, I did not make it.

I added a downwards image because the original download didn't have one.


I don't think we use those, they don't have a clear license statement so it's unclear if it's allowed to include them in an open-source game

Re: retexturing skyline

PostPosted: 24 Sep 2012, 09:29
by qubodup
0zone0ne {l Wrote}:from http://www.3delyvisions.com/skf1.htm, I did not make it.

I had a short and very friendly e-mail exchange with the artist, who decided to license the art under cc-by 3.0 for convenience! :D
Look for "This work is licensed under a Creative Commons Attribution 3.0 Unported License" on http://www.3delyvisions.com/skf1.htm !

Re: retexturing skyline

PostPosted: 24 Sep 2012, 11:28
by charlie
It's there towards the bottom.