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[Solved but how ?] Re-making subsea track

Posted:
18 Apr 2010, 18:46
by rudy85
Please can someone help me to find why I'm bugged with this track

?
Re: Re-making subsea track

Posted:
20 Apr 2010, 23:35
by rudy85
I make a mistake , taking DRV_LEFT for DRV_RIGHT but it wasn't the bug
Please tell me importants points to check
Re: Re-making subsea track

Posted:
21 Apr 2010, 02:24
by hiker
rudy85 {l Wrote}:I make a mistake , taking DRV_LEFT for DRV_RIGHT but it wasn't the bug
Please tell me importants points to check
What is the problem? If you are using DRV_LEFT/RIGHT, this is the old format. Please use the new track format (see wiki for details), and the alpha version.
Cheers,
Joerg
Re: Re-making subsea track

Posted:
21 Apr 2010, 17:04
by rudy85
While the version 0.7 arrives at maturity especially that I am a user of Linux, I work on 0.6
Re: Re-making subsea track

Posted:
21 Apr 2010, 20:09
by rudy85
I found , but why , I've added a textured mesh and a material.dat file , may it be necessary
So it works now
Re: [Solved but how ?] Re-making subsea track

Posted:
21 Apr 2010, 21:19
by rudy85
How manage sky and fog colors ?
eg : (fog-color 0.0 0.0 0.2 0.0)
Re: [Solved but how ?] Re-making subsea track

Posted:
22 Apr 2010, 00:25
by stked
Did you switch your drivelines? They were backwards.
Re: [Solved but how ?] Re-making subsea track

Posted:
22 Apr 2010, 06:19
by hiker
rudy85 {l Wrote}:How manage sky and fog colors ?
eg : (fog-color 0.0 0.0 0.2 0.0)
?? This is still old/not supported anymore lisp format. Use the new track exporter (see wiki on how to set fog color etc). We hope to publish another alpha release in a day or two (no promises though

- but soon). And I hope someone can create a linux package for you to use - though it should be reasonable easy on linux to compile stk. Let us know if you need help.
Cheers,
Joerg
Re: [Solved but how ?] Re-making subsea track

Posted:
22 Apr 2010, 22:25
by rudy85
You're good as every time , so please show me where I can find doc to compile sources .
I still waiting for an alpha 2 but I can take a look. Is it
.configure
make
make-install
?
Re: [Solved but how ?] Re-making subsea track

Posted:
23 Apr 2010, 01:11
by hiker
rudy85 {l Wrote}:You're good as every time , so please show me where I can find doc to compile sources .
I still waiting for an alpha 2 but I can take a look. Is it
.configure
make
make-install
Yes, but you don't have to do a make install, just start it from the build directory (./src/supertuxkart). And you probably have to specify the path to irrlicht (unless it's installed in a default location), see
http://supertuxkart.sourceforge.net/Irrlicht for details.
Let us know if you have any problems.
Cheers,
Joerg
Re: [Solved but how ?] Re-making subsea track

Posted:
23 Apr 2010, 14:10
by rudy85