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[Solved but how ?] Re-making subsea track

PostPosted: 18 Apr 2010, 18:46
by rudy85
Please can someone help me to find why I'm bugged with this track :eew: ?

Re: Re-making subsea track

PostPosted: 20 Apr 2010, 23:35
by rudy85
I make a mistake , taking DRV_LEFT for DRV_RIGHT but it wasn't the bug

Please tell me importants points to check

Re: Re-making subsea track

PostPosted: 21 Apr 2010, 02:24
by hiker
rudy85 {l Wrote}:I make a mistake , taking DRV_LEFT for DRV_RIGHT but it wasn't the bug

Please tell me importants points to check

What is the problem? If you are using DRV_LEFT/RIGHT, this is the old format. Please use the new track format (see wiki for details), and the alpha version.

Cheers,
Joerg

Re: Re-making subsea track

PostPosted: 21 Apr 2010, 17:04
by rudy85
While the version 0.7 arrives at maturity especially that I am a user of Linux, I work on 0.6

Re: Re-making subsea track

PostPosted: 21 Apr 2010, 20:09
by rudy85
I found , but why , I've added a textured mesh and a material.dat file , may it be necessary

So it works now

Re: [Solved but how ?] Re-making subsea track

PostPosted: 21 Apr 2010, 21:19
by rudy85
How manage sky and fog colors ?

eg : (fog-color 0.0 0.0 0.2 0.0)

Re: [Solved but how ?] Re-making subsea track

PostPosted: 22 Apr 2010, 00:25
by stked
Did you switch your drivelines? They were backwards.

Re: [Solved but how ?] Re-making subsea track

PostPosted: 22 Apr 2010, 06:19
by hiker
rudy85 {l Wrote}:How manage sky and fog colors ?

eg : (fog-color 0.0 0.0 0.2 0.0)

?? This is still old/not supported anymore lisp format. Use the new track exporter (see wiki on how to set fog color etc). We hope to publish another alpha release in a day or two (no promises though :) - but soon). And I hope someone can create a linux package for you to use - though it should be reasonable easy on linux to compile stk. Let us know if you need help.

Cheers,
Joerg

Re: [Solved but how ?] Re-making subsea track

PostPosted: 22 Apr 2010, 22:25
by rudy85
You're good as every time , so please show me where I can find doc to compile sources .

I still waiting for an alpha 2 but I can take a look. Is it

.configure
make
make-install

?

Re: [Solved but how ?] Re-making subsea track

PostPosted: 23 Apr 2010, 01:11
by hiker
rudy85 {l Wrote}:You're good as every time , so please show me where I can find doc to compile sources .

I still waiting for an alpha 2 but I can take a look. Is it

.configure
make
make-install

Yes, but you don't have to do a make install, just start it from the build directory (./src/supertuxkart). And you probably have to specify the path to irrlicht (unless it's installed in a default location), see http://supertuxkart.sourceforge.net/Irrlicht for details.

Let us know if you have any problems.

Cheers,
Joerg

Re: [Solved but how ?] Re-making subsea track

PostPosted: 23 Apr 2010, 14:10
by rudy85
:)