[Solved but how ?] Re-making subsea track

[Solved but how ?] Re-making subsea track

Postby rudy85 » 18 Apr 2010, 18:46

Please can someone help me to find why I'm bugged with this track :eew: ?
Last edited by rudy85 on 21 Apr 2010, 21:17, edited 3 times in total.
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Re: Re-making subsea track

Postby rudy85 » 20 Apr 2010, 23:35

I make a mistake , taking DRV_LEFT for DRV_RIGHT but it wasn't the bug

Please tell me importants points to check
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Re: Re-making subsea track

Postby hiker » 21 Apr 2010, 02:24

rudy85 {l Wrote}:I make a mistake , taking DRV_LEFT for DRV_RIGHT but it wasn't the bug

Please tell me importants points to check

What is the problem? If you are using DRV_LEFT/RIGHT, this is the old format. Please use the new track format (see wiki for details), and the alpha version.

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Re: Re-making subsea track

Postby rudy85 » 21 Apr 2010, 17:04

While the version 0.7 arrives at maturity especially that I am a user of Linux, I work on 0.6
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Re: Re-making subsea track

Postby rudy85 » 21 Apr 2010, 20:09

I found , but why , I've added a textured mesh and a material.dat file , may it be necessary

So it works now
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Re: [Solved but how ?] Re-making subsea track

Postby rudy85 » 21 Apr 2010, 21:19

How manage sky and fog colors ?

eg : (fog-color 0.0 0.0 0.2 0.0)
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Re: [Solved but how ?] Re-making subsea track

Postby stked » 22 Apr 2010, 00:25

Did you switch your drivelines? They were backwards.
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Re: [Solved but how ?] Re-making subsea track

Postby hiker » 22 Apr 2010, 06:19

rudy85 {l Wrote}:How manage sky and fog colors ?

eg : (fog-color 0.0 0.0 0.2 0.0)

?? This is still old/not supported anymore lisp format. Use the new track exporter (see wiki on how to set fog color etc). We hope to publish another alpha release in a day or two (no promises though :) - but soon). And I hope someone can create a linux package for you to use - though it should be reasonable easy on linux to compile stk. Let us know if you need help.

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Re: [Solved but how ?] Re-making subsea track

Postby rudy85 » 22 Apr 2010, 22:25

You're good as every time , so please show me where I can find doc to compile sources .

I still waiting for an alpha 2 but I can take a look. Is it

.configure
make
make-install

?
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Re: [Solved but how ?] Re-making subsea track

Postby hiker » 23 Apr 2010, 01:11

rudy85 {l Wrote}:You're good as every time , so please show me where I can find doc to compile sources .

I still waiting for an alpha 2 but I can take a look. Is it

.configure
make
make-install

Yes, but you don't have to do a make install, just start it from the build directory (./src/supertuxkart). And you probably have to specify the path to irrlicht (unless it's installed in a default location), see http://supertuxkart.sourceforge.net/Irrlicht for details.

Let us know if you have any problems.

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Re: [Solved but how ?] Re-making subsea track

Postby rudy85 » 23 Apr 2010, 14:10

:)
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