Page 2 of 2
Re: BeBeLiouS's Contributions

Posted:
06 Dec 2012, 20:40
by bebelious
is not a bug, it's a .. decorative element

Strange, my "bebelious circuit 1" update doesn't work yet in the stkaddons.
But I added it at the same time as the other tracks... i updated again.
Re: BeBeLiouS's Contributions

Posted:
06 Dec 2012, 20:58
by Ludsky
bebelious {l Wrote}:is not a bug, it's a .. decorative element

Strange, my "bebelious circuit 1" update doesn't work yet in the stkaddons.
But I added it at the same time as the other tracks... i updated again.
You work on a new track in the moment ?
if yes, have you got a first picture ?
Re: BeBeLiouS's Contributions

Posted:
24 Jan 2013, 23:18
by bebelious
Hi,
New track : BeBeLiOuS Circuit 2
Another layout inspired by a famous game circuit with a plumber...
http://www.bebelious.fr/stkcontrib.php(uploading on stkaddons.net in progress)
Enjoy,
Re: BeBeLiouS's Contributions

Posted:
25 Jan 2013, 21:57
by Tuxfan
Hi Bebelious!
I really enjoy all of your tracks. All of them are short and fast-paced.
It would be great if all of your tracks are available in the addons.
If you are a perfectionist, your tracks need more decoration objects (but since most races are just too furious to have a look at the surroundings that does is not the top priority), and especially on " The Parking" the ai needs some tweaks (but this is probably a coding problem).
So keep up. You have a gift for creating great tracks.
Re: BeBeLiouS's Contributions

Posted:
28 Jan 2013, 20:54
by bebelious
Five days after downloading my new circuit still isn't valid in stkaddons... a problem with my upload ?
Re: BeBeLiouS's Contributions

Posted:
29 Jan 2013, 05:21
by Auria
Sorry, our host Tuxfamily got a little out of sync recently and I missed you add-on

now it's approved
Re: BeBeLiouS's Contributions

Posted:
29 Jan 2013, 19:37
by bebelious
Thank you, it's Ok in Stkaddons web site ... but not in STK Game

even after refresh
Re: BeBeLiouS's Contributions

Posted:
30 Jan 2013, 03:27
by hiker
bebelious {l Wrote}:Thank you, it's Ok in Stkaddons web site ... but not in STK Game

even after refresh
Iirc there is a bug in 0.8 (which is already fixed in SVN), that prevented the refresh button to work properly. Either wait, or search in your user's config.xml file for the addon data section and modify it (documentation is in the file).
Cheers,
Joerg
Re: BeBeLiouS's Contributions

Posted:
02 Dec 2013, 18:19
by NeonKnightOA
Necromancing for a good cause. :P
The tracks BeBeLiouS Circuit 1 & 2 in the addons doesn't work with 0.8.1. This is the output from the console on both cases:
[warn ] physics: Kart at (60.233768 51.837532 -8.424981) is too high above ground at (60.233768 0.000997 -8.424981)
[error ] World: No valid starting position for kart 0 on track addon_bebelious-circuit-1.
[warn ] physics: Kart at (59.505501 24.768538 12.832000) is too high above ground at (59.505501 0.010000 12.832000)
[error ] World: No valid starting position for kart 0 on track addon_bebelious-circuit-2.
Re: BeBeLiouS's Contributions

Posted:
03 Dec 2013, 00:41
by Auria
NeonKnightOA {l Wrote}:Necromancing for a good cause. :P
The tracks BeBeLiouS Circuit 1 & 2 in the addons doesn't work with 0.8.1. This is the output from the console on both cases:
[warn ] physics: Kart at (60.233768 51.837532 -8.424981) is too high above ground at (60.233768 0.000997 -8.424981)
[error ] World: No valid starting position for kart 0 on track addon_bebelious-circuit-1.
[warn ] physics: Kart at (59.505501 24.768538 12.832000) is too high above ground at (59.505501 0.010000 12.832000)
[error ] World: No valid starting position for kart 0 on track addon_bebelious-circuit-2.
IIRC This happens because the drivelines are high above the track. The tracks should be fixed to have drivelines on the ground
Re: BeBeLiouS's Contributions

Posted:
03 Dec 2013, 04:22
by NeonKnightOA
The weird thing is that those tracks worked with 0.8.0.
Re: BeBeLiouS's Contributions

Posted:
03 Dec 2013, 21:57
by Uni
NeonKnightOA {l Wrote}:The weird thing is that those tracks worked with 0.8.0.
Yeah but there were some improvements done on the starting positions. This imposes stricter assertions on the drive lines though, so the only solution is to adapt the drive lines to be conform.
Re: BeBeLiouS's Contributions

Posted:
17 Dec 2013, 00:28
by BOB31415926535
This bug also appears in The Parking lot track, and The Ring of sand.
Re: BeBeLiouS's Contributions

Posted:
17 Dec 2013, 15:15
by bebelious
hello,
I'm on vacation soon, I will work on all my circuits for 0.8.1 compatibility.
I promise you.

Enjoy,
Re: BeBeLiouS's Contributions

Posted:
19 Dec 2013, 06:00
by bebelious
Hi,
it's fixed !
All my tracks are 0.8.1 compatible.
Uploading is in progress on stkaddons.net.
Enjoy,
Re: BeBeLiouS's Contributions

Posted:
19 Dec 2013, 12:10
by NeonKnightOA
Thank you!
Re: BeBeLiouS's Contributions

Posted:
23 Dec 2013, 19:00
by bebelious
Hi,
New track : Lost Speedway
Easter Eggs Mode OK >> 15 eggs
(I did it for my daughter, she loves to play this mode.)
http://www.bebelious.fr/stkcontrib.phpUploading on stkaddons.net in progress.
Happy Christmas
