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New member with 2D art skills

PostPosted: 13 Jul 2012, 10:22
by Binky
Are there any 2D graphics jobs that need work on?
I could do textures or have a go at blender if there is a lack of 3D work.

hiker feels there is still room in the art gallery track, (too many empty walls) so I might work on that - ideas?
Famous paintings to parody?

download/file.php?id=3404&mode=view

edit: I think I'll have a go at American Gothic...

Re: New member with 2D art skills

PostPosted: 14 Jul 2012, 00:20
by Auria
Hi,

we generally need less 2D work than 3D work, but if you see textures you are unhappy with and feel like you can provide better, you can sure have a go at it. The GUI skin could also probably be improved

Re: New member with 2D art skills

PostPosted: 14 Jul 2012, 13:10
by STKRudy85
Hello Art museum track is waiting for you :)


I wanted to do the Munch The scream, good jod so ...
:heart:

Re: New member with 2D art skills

PostPosted: 15 Jul 2012, 16:33
by Binky
Was there a good reason for the skycube in 'green valley' to feature snow covered mountains?
If not, here are some images with a rather higher snowline, although it does tend to bring out the low resolution of the images..

You can still do The Scream if the urge takes you :)

I didn't include the sky texture because I haven't changed it

Re: New member with 2D art skills

PostPosted: 15 Jul 2012, 23:54
by ctdabomb
holy moley! that's a cool skybox! though maybe it should have a top and maybe a bottom?

Re: New member with 2D art skills

PostPosted: 16 Jul 2012, 10:19
by Wolfs
Binky {l Wrote}:Was there a good reason for the skycube in 'green valley' to feature snow covered mountains?

No, not really :). I looked at all sky boxes in the game and this one looked the best.

So first of all thank you for working on the sky box, it looks awsome :). However, as you noted, it has really a low resolution. Strangely I never noticed this with the snow images. This makes the sky box rather blurry in game:
Bildschirmfoto-Namenloses Fenster.png

This is really a pity because the sky box looks so good :(. You do not coincidentally happen to have the sky box in a higher resolution, do you? 1024x1024 or something like that would be ideal ;).

Re: New member with 2D art skills

PostPosted: 16 Jul 2012, 12:51
by Binky
ctdabomb {l Wrote}:holy moley! that's a cool skybox! though maybe it should have a top and maybe a bottom?

The bottom is w_sky_5.jpg, the bottom is attached.

I don't have a higher res copy of the original, although I could probably scale it and smooth off the tops of the mountains.
I suspect it looked ok before because it was just light blue and white - which blend ito each other nicely

Re: New member with 2D art skills

PostPosted: 17 Jul 2012, 18:06
by STKRudy85
Binky {l Wrote}:You can still do The Scream if the urge takes you :)


Yours is great :)
Under wich license is your drawn ?

Re: New member with 2D art skills

PostPosted: 17 Jul 2012, 19:44
by Binky
STKRudy85 {l Wrote}:Under which license is your drawn ?


I'm not particularly knowledgeable about free/open licensing - Perhaps one of the more permissive CC ones?
Feel free to suggest something that would make sense for STK distribution. :)

Re: New member with 2D art skills

PostPosted: 17 Jul 2012, 19:50
by ctdabomb
Binky {l Wrote}:I'm not particularly knowledgeable about free/open licensing - Perhaps one of the more permissive CC ones?
Feel free to suggest something that would make sense for STK distribution. :)

CC_by_sa 3.0+, GPL, public_domainCC0

Re: New member with 2D art skills

PostPosted: 17 Jul 2012, 20:00
by Arthur
CC-BY-SA 3.0 is the license we usually recommend. It ensures freedom to share, copy, modify and release modified versions, but modified versions have to use the same license (or possibly a more permissive one), causing a positive feedback loop. And it also ensures that as an artist, you get credit for your work. Other licenses can be used as well, but the CC0, CC-BY and CC-BY-SA licenses were specifically created with artwork in mind, and thus may be better worded for this purpose than e.g. GPL, which originally was created with code in mind.

Re: New member with 2D art skills

PostPosted: 17 Jul 2012, 20:06
by Binky
OK, use CC-BY-SA 3.0 then. This applies to any of my own artwork posted on these forums unless I state otherwise.

Re: New member with 2D art skills

PostPosted: 17 Jul 2012, 20:09
by Arthur
Thanks, this will make it much easier to use your work. :)
Under what name or nickname do you wish to be credited?

Re: New member with 2D art skills

PostPosted: 17 Jul 2012, 20:19
by Binky
C. Stone

Re: New member with 2D art skills

PostPosted: 18 Jul 2012, 21:13
by Binky
OK, I tried cleaning up the fuzzy edge of the mountains after scaling them to 1024 square, but It doesn't really make it much better.
Who produced the original skybox? Do they have a higher-res version?

Re: New member with 2D art skills

PostPosted: 21 Jul 2012, 16:27
by Wolfs
Binky {l Wrote}:OK, I tried cleaning up the fuzzy edge of the mountains after scaling them to 1024 square, but It doesn't really make it much better.
Who produced the original skybox? Do they have a higher-res version?

The skybox has been created by an artist called Thomas Oppl. Unfortunately this is all I know :(.

Re: New member with 2D art skills

PostPosted: 26 Jul 2012, 00:06
by ctdabomb
maybe you could make some more/better skies/sky boxes. because that really is annoying to have to use the same 3/4 skies in all the tracks.

Re: New member with 2D art skills

PostPosted: 26 Jul 2012, 15:47
by Binky
What sort of skybox is needed?

Re: New member with 2D art skills

PostPosted: 26 Jul 2012, 16:07
by ctdabomb
I was hoping for something like sky3.jpg but not so cloudy and a bit more realistic

Re: New member with 2D art skills

PostPosted: 28 Jul 2012, 16:43
by Arthur
Hi Binky, could you do me a favour and try to make a cross-road (like a + shape) texture based on http://supertuxkart.svn.sourceforge.net ... sion=11448 with a pedestrian crossing at each corner? Preferably with texture size 1024x1024. Something similar to http://www.steppingstonesonline.co.uk/i ... 749000.jpg (but without the lego theme, obviously, and the road piece. I only need a rectangular cross-road texture).

Thanks. :)

Re: New member with 2D art skills

PostPosted: 28 Jul 2012, 22:05
by Binky
Arthur {l Wrote}:Hi Binky, could you do me a favour and try to make a cross-road (like a + shape) texture based on http://supertuxkart.svn.sourceforge.net ... sion=11448 with a pedestrian crossing at each corner? Preferably with texture size 1024x1024. Something similar to http://www.steppingstonesonline.co.uk/i ... 749000.jpg (but without the lego theme, obviously, and the road piece. I only need a rectangular cross-road texture).

Thanks. :)

Re: New member with 2D art skills

PostPosted: 29 Jul 2012, 01:24
by Arthur
Thanks a lot! :)
Unfortunately it wasn't exactly what I was looking for, but that's completely my own fault for not being specific enough. Can I ask you to do another attempt? Look at the screenshot, and it'll hopefully show why I am in need of something that fits nicely in the selected faces. Actually if you care to do another attempt I think you can skip making a pedestrian crossing on it; just make the roads cross nicely. If you are extra keen on helping out, it would be great to have the original road texture, just with an applied pedestrian crossing as an additional texture. Then I can place those in the faces nearby. I'd be much obliged.

Sorry for having to turn your first attempt down due to my own incompetence, but maybe someone else will find this texture useful so I don't think it was a complete waste of time. As you can see, I'm modelling a city; mostly as a test, but if I can get a decent road cross texture that fits I might spend a little time on making it look better. I'm not a good modeller or texture maker, so I'd be very grateful for any help. :)

Re: New member with 2D art skills

PostPosted: 29 Jul 2012, 14:08
by Binky
OK, will have another go :)

Re: New member with 2D art skills

PostPosted: 29 Jul 2012, 14:47
by Binky
More like this?

Re: New member with 2D art skills

PostPosted: 30 Jul 2012, 06:08
by Arthur
Perfect, thanks a lot! :)