Physics shapes of LOD objects

I was just wondering which shapes of LOD objects are used in the physics. It seems to me that the models with the highest resolution are choosen.
As you can see, the track uses lots of lanterns, and the lanterns in turn are using LOD. I think it would be helpful for the performance of the track if the shapes of the lanterns in the physics would be the ones of LOD models with lower resolutions, for example one with about 15 faces. Is it somehow possible to do this? The track in the picture is using relatively few faces and has nevertheless a rather bad frame rate, and I don't really want to reduce the number of faces used in the lantern model with the highest resolution since the player can get very near to them
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As you can see, the track uses lots of lanterns, and the lanterns in turn are using LOD. I think it would be helpful for the performance of the track if the shapes of the lanterns in the physics would be the ones of LOD models with lower resolutions, for example one with about 15 faces. Is it somehow possible to do this? The track in the picture is using relatively few faces and has nevertheless a rather bad frame rate, and I don't really want to reduce the number of faces used in the lantern model with the highest resolution since the player can get very near to them
