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Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 09 Dec 2010, 12:41
by rudy85
:) :o :twisted: :D :shock: :think: :|

I found something crazy:

Mark keyframes ( left straight right, start-winning ... ) are decreased of one unit by the script
This is n'importe quoi because frame 0 isn't exist

... I will continue this post later , I'm going working

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 09 Dec 2010, 14:43
by Auria
Decreasing by 1 is normal, this is because irrlicht starts counting at 0.

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 09 Dec 2010, 15:12
by rudy85
So, how does it work ?

The files I sent to you, are they work ?

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 09 Dec 2010, 15:31
by Auria
rudy85 {l Wrote}:So, how does it work ?


I don't understand your question

rudy85 {l Wrote}:The files I sent to you, are they work ?


They approximately work. The kart you exported is not smooth, I think you're not using the latest version of the kart script.
What I want is to remove the kart pointing up hack, which is possible if we could apply scale and rotation to the armature and mesh, but I don't know blender enough to make it work correctly

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 09 Dec 2010, 15:47
by Auria
Try the attached blend; I modified it to make armature and mesh have scale and rotation at (0,0,0).

Unfortunately, Gooey's arms go through the back of the kart, I think this needs to be fixed?

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 12 Dec 2010, 03:32
by rudy85
Auria {l Wrote}:They approximately work. The kart you exported is not smooth, I think you're not using the latest version of the kart script.
What I want is to remove the kart pointing up hack, which is possible if we could apply scale and rotation to the armature and mesh, but I don't know blender enough to make it work correctly


I mean files : "gooey changes"
forum say "Downloaded 1 time" It was me, and yu did you take a look to this files armature is on 0.0.0 for rotation

Please check my files first then I will searching for another problem (if exist)

... better check this blender file where armature and mesh are on 0.0.0 for rotation

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 12 Dec 2010, 03:53
by rudy85
rudy85 {l Wrote}:So, how does it work ?


Yes, sometime I'm Vagueness and stupid
-------------------------------------------------------------

In the b3d I sent to you gooey tilt forwards on straight position , but not on the blender file's animation ...
I'm still waiting ;)

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 16 Dec 2010, 15:14
by rudy85
Final improvement on official characters from sourceforge, submiting Puffy tomorow

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 17 Dec 2010, 18:09
by Auria
Thanks; I committed Mozilla and Nolok already :)

I will check about Gnu soon.
Unfortunately, Gooey still has scaling on the armature and this gives trouble to irrlicht so we still have a problem with Gooey :(

PS: Please remember, if you wish to make more improvements to kart animations, please download the latest .blend files from the media repository, so that I don't need to fix the blend files to have the right color and other settings, this would be appreciated, thanks

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 17 Dec 2010, 21:24
by Auria
Rehi,

I found a way to fix Gooey. The fix is now in the media repository, and also in SVN trunk. We have a little problems with the physics now unfortunately :( But I'll check with Joerg so we can fix this physics problem

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 20 Dec 2010, 23:11
by rudy85
Bambou the neighbour's dog

Capture-Fenêtre sans nom.png
Capture-Fenêtre sans nom.png (15.1 KiB) Viewed 6023 times

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 21 Dec 2010, 21:37
by rudy85
Final (and too late ) Improvement on puffy 0.7

Before
Capture-Fenêtre sans nom-6.png
Capture-Fenêtre sans nom-6.png (15.4 KiB) Viewed 5967 times


Now
Capture-Fenêtre sans nom-3.png
Capture-Fenêtre sans nom-3.png (15.51 KiB) Viewed 5967 times

Capture-Fenêtre sans nom-1.png
Capture-Fenêtre sans nom-1.png (17.22 KiB) Viewed 5967 times

Capture-Fenêtre sans nom-2.png
Capture-Fenêtre sans nom-2.png (15.1 KiB) Viewed 5967 times

In scene
Capture-Fenêtre sans nom-4.png


shape animation and texture improved

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 21 Dec 2010, 21:43
by rudy85
Puffy-NEW.blend.7z
(530.37 KiB) Downloaded 197 times

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 21 Dec 2010, 22:52
by rudy85
I forgot the files ...

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 23 Dec 2010, 00:37
by Auria
Hi,

I tried your puffy kart, but the windows of the karts don't appear in game? Maybe you uploaded an old version

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 23 Dec 2010, 14:00
by STKRudy85
Sorry , try this one :

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 23 Dec 2010, 17:39
by Auria
I committed the new Puffy, thanks.

I exported it again because it was not smooth. Not sure why, maybe you use an old version of the B3D exporter?
Also, I had to fix the color of the kart (again). Please be careful to get the models from SVN, it's annoying to fix the color everytime ;)

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 23 Dec 2010, 17:56
by STKRudy85
Auria {l Wrote}:Please be careful to get the models from SVN, it's annoying to fix the color everytime ;)


I depend of how much work is between the both version. But it's already understand, I do my best.

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 14 Jan 2011, 15:18
by STKRudy85
Catapult Ted from glest :

http://vimeo.com/18784197

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 18 Jan 2011, 12:41
by STKRudy85
I won't animate Frankie so there is my last work about this character :

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 26 Jan 2011, 00:41
by STKRudy85
I've changed konqi's kart texture , adding better eye color

Konqi.png
Konqi.png (23.64 KiB) Viewed 5796 times

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 26 Jan 2011, 11:14
by Arthur
Nice, I think it suits him better with some orange. :)

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 27 Jan 2011, 00:21
by Auria
Thanks, I committed to SVN :)

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 08 Feb 2011, 12:42
by STKRudy85
I've re placed the star in gooey's head

Gooey-star.png
Gooey-star.png (75.19 KiB) Viewed 5706 times

Re: Final 0.6 and Irrlich characters animation #2

PostPosted: 08 Feb 2011, 13:20
by charlie
It's a good idea but isn't it a little big? Don't forget, Gooey has to see!