Final 0.6 and Irrlich characters animation #2

Re: Final 0.6 and Irrlich characters animation #2

Postby rudy85 » 09 Dec 2010, 12:41

:) :o :twisted: :D :shock: :think: :|

I found something crazy:

Mark keyframes ( left straight right, start-winning ... ) are decreased of one unit by the script
This is n'importe quoi because frame 0 isn't exist

... I will continue this post later , I'm going working
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Re: Final 0.6 and Irrlich characters animation #2

Postby Auria » 09 Dec 2010, 14:43

Decreasing by 1 is normal, this is because irrlicht starts counting at 0.
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Re: Final 0.6 and Irrlich characters animation #2

Postby rudy85 » 09 Dec 2010, 15:12

So, how does it work ?

The files I sent to you, are they work ?
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Re: Final 0.6 and Irrlich characters animation #2

Postby Auria » 09 Dec 2010, 15:31

rudy85 {l Wrote}:So, how does it work ?


I don't understand your question

rudy85 {l Wrote}:The files I sent to you, are they work ?


They approximately work. The kart you exported is not smooth, I think you're not using the latest version of the kart script.
What I want is to remove the kart pointing up hack, which is possible if we could apply scale and rotation to the armature and mesh, but I don't know blender enough to make it work correctly
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Re: Final 0.6 and Irrlich characters animation #2

Postby Auria » 09 Dec 2010, 15:47

Try the attached blend; I modified it to make armature and mesh have scale and rotation at (0,0,0).

Unfortunately, Gooey's arms go through the back of the kart, I think this needs to be fixed?
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Re: Final 0.6 and Irrlich characters animation #2

Postby rudy85 » 12 Dec 2010, 03:32

Auria {l Wrote}:They approximately work. The kart you exported is not smooth, I think you're not using the latest version of the kart script.
What I want is to remove the kart pointing up hack, which is possible if we could apply scale and rotation to the armature and mesh, but I don't know blender enough to make it work correctly


I mean files : "gooey changes"
forum say "Downloaded 1 time" It was me, and yu did you take a look to this files armature is on 0.0.0 for rotation

Please check my files first then I will searching for another problem (if exist)

... better check this blender file where armature and mesh are on 0.0.0 for rotation
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Re: Final 0.6 and Irrlich characters animation #2

Postby rudy85 » 12 Dec 2010, 03:53

rudy85 {l Wrote}:So, how does it work ?


Yes, sometime I'm Vagueness and stupid
-------------------------------------------------------------

In the b3d I sent to you gooey tilt forwards on straight position , but not on the blender file's animation ...
I'm still waiting ;)
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Re: Final 0.6 and Irrlich characters animation #2

Postby rudy85 » 16 Dec 2010, 15:14

Final improvement on official characters from sourceforge, submiting Puffy tomorow
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Re: Final 0.6 and Irrlich characters animation #2

Postby Auria » 17 Dec 2010, 18:09

Thanks; I committed Mozilla and Nolok already :)

I will check about Gnu soon.
Unfortunately, Gooey still has scaling on the armature and this gives trouble to irrlicht so we still have a problem with Gooey :(

PS: Please remember, if you wish to make more improvements to kart animations, please download the latest .blend files from the media repository, so that I don't need to fix the blend files to have the right color and other settings, this would be appreciated, thanks
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Re: Final 0.6 and Irrlich characters animation #2

Postby Auria » 17 Dec 2010, 21:24

Rehi,

I found a way to fix Gooey. The fix is now in the media repository, and also in SVN trunk. We have a little problems with the physics now unfortunately :( But I'll check with Joerg so we can fix this physics problem
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Re: Final 0.6 and Irrlich characters animation #2

Postby rudy85 » 20 Dec 2010, 23:11

Bambou the neighbour's dog

Capture-Fenêtre sans nom.png
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Re: Final 0.6 and Irrlich characters animation #2

Postby rudy85 » 21 Dec 2010, 21:37

Final (and too late ) Improvement on puffy 0.7

Before
Capture-Fenêtre sans nom-6.png
Capture-Fenêtre sans nom-6.png (15.4 KiB) Viewed 9811 times


Now
Capture-Fenêtre sans nom-3.png
Capture-Fenêtre sans nom-3.png (15.51 KiB) Viewed 9811 times

Capture-Fenêtre sans nom-1.png
Capture-Fenêtre sans nom-1.png (17.22 KiB) Viewed 9811 times

Capture-Fenêtre sans nom-2.png
Capture-Fenêtre sans nom-2.png (15.1 KiB) Viewed 9811 times

In scene
Capture-Fenêtre sans nom-4.png


shape animation and texture improved
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Re: Final 0.6 and Irrlich characters animation #2

Postby rudy85 » 21 Dec 2010, 21:43

Puffy-NEW.blend.7z
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Re: Final 0.6 and Irrlich characters animation #2

Postby rudy85 » 21 Dec 2010, 22:52

I forgot the files ...
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Re: Final 0.6 and Irrlich characters animation #2

Postby Auria » 23 Dec 2010, 00:37

Hi,

I tried your puffy kart, but the windows of the karts don't appear in game? Maybe you uploaded an old version
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Re: Final 0.6 and Irrlich characters animation #2

Postby STKRudy85 » 23 Dec 2010, 14:00

Sorry , try this one :
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Re: Final 0.6 and Irrlich characters animation #2

Postby Auria » 23 Dec 2010, 17:39

I committed the new Puffy, thanks.

I exported it again because it was not smooth. Not sure why, maybe you use an old version of the B3D exporter?
Also, I had to fix the color of the kart (again). Please be careful to get the models from SVN, it's annoying to fix the color everytime ;)
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Re: Final 0.6 and Irrlich characters animation #2

Postby STKRudy85 » 23 Dec 2010, 17:56

Auria {l Wrote}:Please be careful to get the models from SVN, it's annoying to fix the color everytime ;)


I depend of how much work is between the both version. But it's already understand, I do my best.
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Re: Final 0.6 and Irrlich characters animation #2

Postby STKRudy85 » 14 Jan 2011, 15:18

Catapult Ted from glest :

http://vimeo.com/18784197
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Re: Final 0.6 and Irrlich characters animation #2

Postby STKRudy85 » 18 Jan 2011, 12:41

I won't animate Frankie so there is my last work about this character :
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Re: Final 0.6 and Irrlich characters animation #2

Postby STKRudy85 » 26 Jan 2011, 00:41

I've changed konqi's kart texture , adding better eye color

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Re: Final 0.6 and Irrlich characters animation #2

Postby Arthur » 26 Jan 2011, 11:14

Nice, I think it suits him better with some orange. :)
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Re: Final 0.6 and Irrlich characters animation #2

Postby Auria » 27 Jan 2011, 00:21

Thanks, I committed to SVN :)
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Re: Final 0.6 and Irrlich characters animation #2

Postby STKRudy85 » 08 Feb 2011, 12:42

I've re placed the star in gooey's head

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Re: Final 0.6 and Irrlich characters animation #2

Postby charlie » 08 Feb 2011, 13:20

It's a good idea but isn't it a little big? Don't forget, Gooey has to see!
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