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Segmentation fault after adding check lines

PostPosted: 10 Jun 2012, 23:53
by Wolfs
Hi again :)
I'm currently trying to create a new track and have encountered a problem I cannot solve. I added a driveline to the track and it worked well (map, rescuing, etc.). Now I have added some checklines and SuperTuxKart crashes directly after starting the race, saying "segmentation fault" (or I hope so, language is set to german ;)). Can anyone help me? I'm not sure what I did wrong (or whether it is a bug).

And yes, the highway part will get lots of zippers :D

Re: Segmentation fault after adding check lines

PostPosted: 11 Jun 2012, 10:22
by Wolfs
Never mind, I discovered what was wrong. For some reason there was a completely empty object set to a check line. I have no idea how that could happen :D.

Re: Segmentation fault after adding check lines

PostPosted: 11 Jun 2012, 13:35
by ctdabomb
interesting looking track though.......
not sure if you did/will do it, but you might want to make the driveline a bit more detailed especially at the curves.

Re: Segmentation fault after adding check lines

PostPosted: 11 Jun 2012, 17:51
by Wolfs
ctdabomb {l Wrote}:interesting looking track though.......
not sure if you did/will do it, but you might want to make the driveline a bit more detailed especially at the curves.

Ah, I guess this is the reason why the AI always drives over the sidewalk in the curves? In this case I will do that as soon as the road is finished :).

Re: Segmentation fault after adding check lines

PostPosted: 13 Jun 2012, 00:38
by Auria

Re: Segmentation fault after adding check lines

PostPosted: 16 Jun 2012, 01:00
by betharatux1
Wolfs {l Wrote}:For some reason there was a completely empty object set to a check line. I have no idea how that could happen :D.


I try to other solution, yeah for first i use this track the problem gotcha me! :lol:
i tired for a second, and suddenly i got idea for joined All object except maindriveline + add checkline (sucess)

firstly phase : i am edit your blend file until good
second phase : then at exporting time only, i joined all object except maindriveline + checkline,
if do this, you still can edit any object in blender without worried, because if after joined all object and suddenly save, will got problem to edit for me. :D

i hope my suggest help you. ;)

Re: Segmentation fault after adding check lines

PostPosted: 16 Jun 2012, 01:01
by betharatux1
its me add checkline :)

Re: Segmentation fault after adding check lines

PostPosted: 16 Jun 2012, 01:05
by betharatux1
its me at your track, looks awesome :D

Re: Segmentation fault after adding check lines

PostPosted: 16 Jun 2012, 01:10
by betharatux1
its time where checkline active :)

Re: Segmentation fault after adding check lines

PostPosted: 16 Jun 2012, 01:18
by betharatux1
and this at me, won

everything image for prove.

how with name like this "city night hours", because racing at night. :)

Re: Segmentation fault after adding check lines

PostPosted: 16 Jun 2012, 05:32
by betharatux1
i want request, if road that looks on screenshot i mean will put with zipper, i suggest to increase the width
because i fear kart will be jumping, like in case where i am race in "origami animosity" track.

Re: Segmentation fault after adding check lines

PostPosted: 16 Jun 2012, 09:45
by Wolfs
betharatux1 {l Wrote}:i want request, if road that looks on screenshot i mean will put with zipper, i suggest to increase the width
because i fear kart will be jumping, like in case where i am race in "origami animosity" track.

Well, actually this isn't the place where I will put the zippers :), it would be too hard to drive. The zippers will be placed in the straight and long road before this smaller road.

The track is intended to feature wide roads where you are fast and overtaking is easy, some bumps which make steering a little bit more difficult and some narrow roads which let users prove their driving skills, especially if they are close to another kart ;).
betharatux1 {l Wrote}:its me at your track, looks awesome :D

Thanks a lot for the nice word :). The track has already developed a lot since I posted this thread and I will post it for feedback as soon as it is in an acceptable state. Stay tuned :).