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Re: New track: Old England

Posted:
14 May 2013, 09:57
by rubberduck
the track is good, but:
here should be something like arrows or obstacles that you don't drive the wrong way
Re: New track: Old England

Posted:
14 May 2013, 10:21
by tavariz91
this has been corrected in the last version; you should update it

Re: New track: Old England

Posted:
14 May 2013, 20:46
by rubberduck
i tested it now, its
G
D, but the trees have triangular leafes

i also tested racetrack, i never played it before, but i know it from videos from older stk-versions, i like the "ramp", when jumping over bridge
Re: New track: Old England

Posted:
01 Dec 2013, 21:56
by NeonKnightOA
I've been playing a bit with the version on the Addons. Layout is OK (though some alternative route would be welcome) but the lighting is pretty flat.
Haven't tested with reverse mode yet, but there should be no problem.
Re: New track: Old England

Posted:
02 Dec 2013, 17:55
by ctdabomb
yes, the lighting is very basic (nothing.) I haven't quite figured out lightmapping or the other new tools yet...
Re: New track: Old England

Posted:
02 Dec 2013, 18:05
by NeonKnightOA
Just tried it in Reverse Mode (well, there's no support for it, but I did cross the map in reverse :P).
So far, there're no biggies, except that the northeast side of the brick bridge needs a block so the player knows where to steer (perhaps one similar to the southwest side). And the wood bridge or the area near it should be modified so players don't crash with the bridge.