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planetarium (star track remix)

Posted:
30 Mar 2012, 00:08
by samuncle
My new track is a remix of star track.
Currently I'm working on the planet halo (the atmosphera).

Your ideas and sugestions are welcome
Re: planetarium (star track remix)

Posted:
31 Mar 2012, 16:13
by ctdabomb
samuncle {l Wrote}:My new track is a remix of star track.
Currently I'm working on the planet halo (the atmosphera).
Your ideas and sugestions are welcome
what do you mean by remix? like redo the scenery? or the whole track?
didn't you also make a post about this earlier?
Re: planetarium (star track remix)

Posted:
31 Mar 2012, 23:52
by betharatux1
1. will able secret way added ?

2. on space, can you added animate fly meteor ? making real feel in space.

Re: planetarium (star track remix)

Posted:
06 Apr 2012, 22:29
by ctdabomb
this could be a good place to use lightmaps!
Re: planetarium (star track remix)

Posted:
22 Jan 2013, 21:37
by samuncle
A new screenshoot of planets and the Sun.


Re: planetarium (star track remix)

Posted:
23 Jan 2013, 10:37
by Ludsky
My sugestions for this track :
- add shooting star
- add Rocket
- add Alien
- add asteroids
Perhaps the road through some planets ? (sorry for my medium english :s)

Good Luck

Is a very good project

Re: planetarium (star track remix)

Posted:
23 Jan 2013, 11:09
by jymis
Some asteroids can be moving obstacle (like up and down through the piste) ?
Re: planetarium (star track remix)

Posted:
23 Jan 2013, 14:22
by antoine
I agree. One model could be resized and set at different speeds and rotations.
https://www.youtube.com/watch?v=reoC542Xbao
Re: planetarium (star track remix)

Posted:
23 Jan 2013, 14:53
by jymis
Oh antoine, a very good example is this video for us !
i didn't know that game.
Anyway, look good : in a cartoonish game, color of space is not necessary black and an asteroid not in an ugly brown. Here we have blue for space, pink and purple (and sometimes a creamy yellow) for asteroids. That's genious !
Re: planetarium (star track remix)

Posted:
23 Jan 2013, 17:20
by samuncle
color of space is not necessary black
I'm not convinced by pink asteroid, I prefer to keep natural colors (but with some funny details)
However Space is
colored 
My sugestions for this track :
- add shooting star
- add Rocket
- add Alien
- add asteroids
Yes, yes, yes and yes

.
Re: planetarium (star track remix)

Posted:
23 Jan 2013, 17:32
by Totoplus62
Seems promising,
1) i think this is a great opportuny
to play with the gravity to make this track in space be very special (The player can be just attract by the road).
Just a very quick draw to explain the idea2) Make asteroids of the solar system-asteroid belt collides with road (a small part of this track could be inside this belt)


Re: planetarium (star track remix)

Posted:
23 Jan 2013, 23:33
by hiker
Totoplus62 {l Wrote}:Seems promising,
1) i think this is a great opportuny to play with the gravity to make this track in space be very special (The player can be just attract by the road).
I have already implemented this somewhere (maybe not committed). There might be a bit more work necessary. There are some raycasts to detect the terrain on which a kart is driving, which atm always go straight down, not following the gravity or kart orientation. Which is a bit of a catch-22: we know what to set the gravity to by knowing the terrain and its normal. But to know the terrain we have to do a raycast along the gravity vector ... In reality this can be ignore as long as we have smooth transitions.
As soon as we have a track that needs this, I'll finish the implementation.
Cheers,
Joerg
Re: planetarium (star track remix)

Posted:
24 Jan 2013, 08:40
by Funto
It seems the problem is actually to find the triangle on the track closest to the kart position, and use it's normal as gravity (which should be smoothed over time, necessarily). I don't know which data structure is used for the track (octree?), but a kD-tree or an octree can be used to accelerate such a search. At least you won't have convergence problems...but maybe your solution is better in practice?
BTW, I thought it would be fun to have a battle arena in space, on a very small planet, with (weak) gravity pointing to the center:)
Re: planetarium (star track remix)

Posted:
24 Jan 2013, 21:04
by Totoplus62
samuncle {l Wrote}: I prefer to keep natural colors .
Yes ! Yes

I agree!
With the gravity we can make this track be as exiting as Space mountain

Re: planetarium (star track remix)

Posted:
24 Jan 2013, 23:17
by jymis
I didn't say we have to use pink. It was an example. Moreover, this is not a simple pink because it pulling on the brown, the "antique pink". Ok maybe that pink in the video is more a pink toilet paper xD
Natural colors ? That is to say : dark green, grey and brown ?
But, whatever…
I know that space is colored.
Also, the current background image is horribly small. Nebulas are distorded, we have to find a better resolution.
We must not forget that what we done is for players, not for players-contributors.
And that a person who works on a video game forget too often is that players are dreamers.
Re: planetarium (star track remix)

Posted:
26 Jan 2013, 02:12
by samuncle
I have improved nebulas (they are now in 3D) and the scene is more colorful

.

Next time the Milky way

Re: planetarium (star track remix)

Posted:
26 Jan 2013, 11:54
by samuncle
Improved nebula (with more color. The previous one was too dull.

A (faked) version with a bloom shadder (if one stk support bloom ^^)

Re: planetarium (star track remix)

Posted:
26 Jan 2013, 12:07
by jymis
Big stars are actually brighter, goog job.
But I don't see some change in the blue.
And and personally I'm sad, I prefered the old purple.
Otherwise you could try to turn the color a bit more pink, it might be super nice !
What's the half ring on the right ?
Re: planetarium (star track remix)

Posted:
26 Jan 2013, 12:21
by samuncle
What's the half ring on the right ?
It's a flare used for the sun. It's my reference object, but in the finished track I will remove it

Otherwise you could try to turn the color a bit more pink, it might be super nice !
I can try. It's difficult to find the right balance between transparency, color…. Currently I prefer to focus on the milky way and/or the track

.
Re: planetarium (star track remix)

Posted:
26 Jan 2013, 13:42
by Totoplus62
samuncle {l Wrote}:Improved nebula (with more color. The previous one was too dull.

A (faked) version with a bloom shadder (if one stk support bloom ^^)

Very nice !
I was just looking for new musics

on jamendo but it's hard to find an appropriate song, here is 2 songs who have nice rhythm but maybe not perfect:
http://www.jamendo.com/fr/track/330468/the-creaturehttp://www.jamendo.com/fr/track/708368/eve
Re: planetarium (star track remix)

Posted:
26 Apr 2013, 14:31
by rubberduck
i found something on oga what you can put into your track
http://opengameart.org/content/shipyardyou can build your own spaceships with that set (from outer side and not from the inner side like my track)
these could fly around the track
Re: planetarium (star track remix)

Posted:
03 Nov 2013, 10:01
by Ludsky
Sorry, just one question, this track is for 0.8.1 ?
Re: planetarium (star track remix)

Posted:
03 Nov 2013, 12:03
by samuncle
Unfortunately not. It's planned for the 0.9
However I included some elements of planetarium in spaceship. So you will discover a different track

Re: planetarium (star track remix)

Posted:
03 Nov 2013, 16:16
by Ludsky
samuncle {l Wrote}:Unfortunately not. It's planned for the 0.9
However I included some elements of planetarium in spaceship. So you will discover a different track

ah, oki, Thank you. I you need help for texture or other, i'm here
