rudy85 {l Wrote}:Very good Idea , shorcuts are fines , textures are great.
My opinion is road must be a little larger , track is too much long ( 3mins /by lap )
You can add some holes ( nests cavities ) to place Decorations (Sets)
ex : prehistoric-men , fire ...
You can let enough height ( I'm interrested to help you making falling stalactites )
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In any case tell us about license of this track

Thanks for all the feedback!
I like the textures too, but I know I need to mix them up, since they form a repeating pattern. I would really like to add semi-transparent textures.
Track is long, but I'm hoping to add more scenery so that the bottom won't be so boring. I'm hoping that if the track gets interesting enough, no one will care how long it takes. It can be done in two minutes in expert mode, and about 2:45 in novice, which is pretty long compared to the usual 1 minute STK tracks.
Yes I do need to make the road wider, because narrow roads give the AI trouble and it makes the track not fun. I made some parts narrow because the max viewable distance is only 50 to get lower tris, but I can easily shift things around in Blender.
Yes I do plan on adding some more side areas and decorations. I really want to get rid of as many boring hallways as I can.
I really do need to add some height to the track too, because it feels pretty closed in right now and no room for decorations like stalactites. (It will be a while until I get around to adding animated objects, but I could always use your help when I get there!)
The track is licensed under CC-BY-SA 3.0. I did make the first track released under GPL since its more universally understood, but I read that STK prefers CC-BY-SA 3.0 for art work. I really don't care about the licensing honestly, and really just don't want someone to cut and paste my track as their own. I've always released the track source and allowed people to use my track with permission, before I even heard of GPL.