rudy85 {l Wrote}:Very good Idea , shorcuts are fines , textures are great.
My opinion is road must be a little larger , track is too much long ( 3mins /by lap )
You can add some holes ( nests cavities ) to place Decorations (Sets)
ex : prehistoric-men , fire ...
You can let enough height ( I'm interrested to help you making falling stalactites )
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In any case tell us about license of this track
KroArtem {l Wrote}:DJHelium, I like this music (though I prefer another kind of music)
downer {l Wrote}:I still work on it occasionally, but it doesn't really fit in with other SuperTuxKart tracks (too long, etc.) and it still needs a lot of work. I use Blender 2.5X, and for a while STK only supported 2.49, so I used a Blender Python demo instead (Blender is tied to my Linux release). I'll make my next test release for STK again instead of just the Blender Python demo, but it could be a few weeks. I'll also probably just drop the music I was trying to rework since it also didn't seem to fit in with STK or the track.
downer {l Wrote}:Like always, I'm behind working on it. Right now I'm trying to make the map more angular and less organic, which may or may not work out well. I'll post here again once I get a working release.
downer {l Wrote}:This should give you an idea of what I mean by angular, and that it will be a while till its working again! I'm hoping angular works out, since there are plenty of organic caves already out there. (Image attached)
charlie {l Wrote}:Do you have any ice bridges? You could/should do.
What could work really great for a track like this is big chunks of ice falling / rising as each lap passes. (Think like the volcano track on Mario Kart Wii.)
You could have an ice bridge or two where chunks fall off the sides to make it more narrow. On another part of the track you could have glaciers raise up to split the track in 2. On another area you could have giant icicles fall from the ceiling and lodge in the ground as obstacles. If you could pull that off, it would be spectacular.
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