Old Rome track

Old Rome track

Postby ctdabomb » 29 Dec 2011, 00:16

What do people think of this idea? an old Rome track? you drive around like in the picture in a romeish setting? ideas? suggestions? comments? criticisms?
Attachments
old rome.png
startline is above fountain
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Re: Old Rome track

Postby mwcmwc » 29 Dec 2011, 00:32

what kind of buildings did you have in mind?
I think of cobblestone paths and houses with flower pots myself..
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Re: Old Rome track

Postby Arthur » 29 Dec 2011, 01:52

Buildings can probably be borrowed from 0 A.D. Next alpha release will introduce Romans, so seems like it would be a good time to get some high-quality stuff from there. :)
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Re: Old Rome track

Postby ctdabomb » 29 Dec 2011, 15:28

the types of buildings would be like the pictures
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temple.jpg
temple would look like this
temple.jpg (8.69 KiB) Viewed 16990 times
house.png
walls like this and the red roofs for most buildings
house.png (63.54 KiB) Viewed 16990 times
800px-ColosseumAtEvening.jpg
ARENA WOULD BE LIKE THIS EXCEPT GRAY
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Re: Old Rome track

Postby ctdabomb » 29 Dec 2011, 15:35

Arthur {l Wrote}:Buildings can probably be borrowed from 0 A.D. Next alpha release will introduce Romans, so seems like it would be a good time to get some high-quality stuff from there. :)

Whats 0 A.D.?
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Re: Old Rome track

Postby mac_dmh » 29 Dec 2011, 15:49

Would I be current day Roman ruins or take place in the past?

I would suggest making the track go through the Colosseum/arena.
Also it would be nice to add some Roman countryside with an aquaduct and rows of olive trees or a vineyard.

By the way my tip for track making not to start with a layout, but rather with a series of views, like movie shots.
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Re: Old Rome track

Postby Arthur » 29 Dec 2011, 15:56

ctdabomb {l Wrote}:
Arthur {l Wrote}:Buildings can probably be borrowed from 0 A.D. Next alpha release will introduce Romans, so seems like it would be a good time to get some high-quality stuff from there. :)

Whats 0 A.D.?

http://wildfiregames.com/0ad/
0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare.
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Re: Old Rome track

Postby ctdabomb » 29 Dec 2011, 17:00

thanks for your suggestions everybody. here is an updated picture. :cool:
Attachments
old rome.png
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Re: Old Rome track

Postby Ludsky » 29 Dec 2011, 21:00

You should put the Tower of Pise ;)

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Re: Old Rome track

Postby mac_dmh » 30 Dec 2011, 10:08

Ludsky {l Wrote}:You should put the Tower of Pise ;)

Image


That's not in Rome, nor is it roman, since it was built in the 12th century.
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Re: Old Rome track

Postby Ludsky » 30 Dec 2011, 14:29

ah sorry

this fountain in Rome :)
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Re: Old Rome track

Postby mac_dmh » 30 Dec 2011, 16:13

Built in the 17th century, I believe.
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Re: Old Rome track

Postby Auria » 30 Dec 2011, 16:43

mac_dmh {l Wrote}:Built in the 17th century, I believe.


STK does not need to be realistic though ;)
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Re: Old Rome track

Postby mac_dmh » 31 Dec 2011, 14:51

I do believe there's difference between realism and correctness. To make a believable world there have to be some rules.
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Re: Old Rome track

Postby mwcmwc » 02 Jan 2012, 05:05

Don't worry too much, I know there are many people who want new material, and we are grateful for those of you who are artistic enough to be able to make it for us!!!
Thank you!!
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Re: Old Rome track

Postby asciimonster » 02 Jan 2012, 12:58

This track needs some Italian music. You could stick to italian composers like Domenico Scarlatti, but I suggest using the work of a frenshman: "Toreador theme" from Bizet's Carmen opera. http://www.youtube.com/watch?v=4DNGMoMNLRY
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Re: Old Rome track

Postby hiker » 03 Jan 2012, 04:38

ctdabomb {l Wrote}:thanks for your suggestions everybody. here is an updated picture. :cool:

There is of course also the option to have the karts enter the Arena and drive 3/4 of a track there, and then exit again. There could be a horse-kart race happening, and the (smaller) karts would have to make sure not to collide with the horse-karts. Though admittedly it would be difficult to model and animate good looking horses.

Cheers,
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Re: Old Rome track

Postby ctdabomb » 03 Jan 2012, 20:18

asciimonster {l Wrote}:This track needs some Italian music. You could stick to italian composers like Domenico Scarlatti, but I suggest using the work of a frenshman: "Toreador theme" from Bizet's Carmen opera. http://www.youtube.com/watch?v=4DNGMoMNLRY

If you make some music that fits with this, I will gladly use it
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Re: Old Rome track

Postby ctdabomb » 05 Jan 2012, 16:45

I am having a problem with vertex painting. it looks fine in blender, but in the track the colors are not right and they don't cover there entire area they are supposed to.
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rome.blend
(1020.5 KiB) Downloaded 370 times
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Re: Old Rome track

Postby ctdabomb » 05 Jan 2012, 16:46

I could fix the last problem but subdividing the painted areas but that would make a lot more faces so I am not sure if it is worth it. Any help?
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Re: Old Rome track

Postby Auria » 05 Jan 2012, 17:58

The fix I have for now is to select all faces in Vertex paint mode and hit Shift-K to set the color uniformously. Unfortunately I don't understand how blender stores vertex colors internally
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Re: Old Rome track

Postby ctdabomb » 05 Jan 2012, 18:22

thanks!
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Re: Old Rome track

Postby ctdabomb » 05 Jan 2012, 20:42

your suggestion didn't help any.
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Re: Old Rome track

Postby Auria » 06 Jan 2012, 03:02

ctdabomb {l Wrote}:your suggestion didn't help any.


well I don't know what to say, it works for me...
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Re: Old Rome track

Postby ctdabomb » 06 Jan 2012, 18:49

it looks fine in blender, but doesn't work in STK. I might get some screenshots when I have time
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