Smooth road surfaces (dev idea)

Over at VDrift, they are implementing automatic smooth road surfaces:
http://vdrift.net/Forum/viewtopic.php?t=1677
"The idea is to interpolate track mesh geometry to get a smooth surface using cubic interpolation for contact position and quadratic interpolation for the normal derived from triangle mesh vertex and normal data."
This feature would make a lot of tracks nicer to drive on as you wouldn't have the sudden changes in track slope angle as you pass over segment boundaries.
Just a thought.
http://vdrift.net/Forum/viewtopic.php?t=1677
"The idea is to interpolate track mesh geometry to get a smooth surface using cubic interpolation for contact position and quadratic interpolation for the normal derived from triangle mesh vertex and normal data."
This feature would make a lot of tracks nicer to drive on as you wouldn't have the sudden changes in track slope angle as you pass over segment boundaries.
Just a thought.