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Re: Track Ideas

PostPosted: 29 Jan 2013, 20:55
by BOB31415926535
betharatux1 {l Wrote}:maybe make other overworld...


I had this crazy idea where parts of the old Tux Tollway track would be a main road:

Image

Large Image:
http://dl.dropbox.com/u/66279889/NEW_OVRWRLD.png

That would take a long time to develop however. What are your thoughts?

Re: Track Ideas

PostPosted: 03 Feb 2013, 00:50
by samuncle
The time to make that is not the only problem. Performance issues are important. IMO our current overworld looks good. I have a version with more objects and some cliffs to fill the empty space but it's still under development.

Re: Track Ideas

PostPosted: 15 Mar 2013, 09:48
by eltomito
- Around the globe (track on the surface of a sphere with typical Earth features, gravity must point towards its center. Day and night sides of the Earth!)
- In a shopping gallery (flat escalators, wet floor, wheelchair ramps on short upward staircases, chewing gum everywhere, perhaps even people as static objects - frozen scene)
- On/Inside the human body (hopefully without making it X rated)
- A film studio with scenes set up for various films (even a black-and-white one!)
- A Salvador DalĂ­ style track (Bacchanale)

Re: Track Ideas

PostPosted: 02 Apr 2013, 23:28
by deenbee
Need a Circus track here have the music for this track

http://www.jamendo.com/en/track/837576/inner-circus


There is the music of my friend.

Tell about this

Re: Track Ideas

PostPosted: 13 Apr 2013, 13:01
by nikore90
leae89 {l Wrote}:Hi, Im new here.

How about a track "inside a computer CPU" or "the first to reach the goal (only one lap in a long long track)"

Some computer-related track with all kinds of components lying around really sounds like a good idea.
Start-line could maybe be something like a red binary-code floating from IR-transmitter to another.

Re: Track Ideas

PostPosted: 25 Apr 2013, 14:47
by rubberduck
i have a good track-idea, it is a ruined castle, but not a lava-castle like fort magma

http://opengameart.org/content/destroyed-walls-3d-models (CC-BY 3.0)

with this parts you could easily make an old ruined castle,

Re: Track Ideas

PostPosted: 25 Apr 2013, 15:20
by rubberduck
mwcmwc {l Wrote}:
ctdabomb {l Wrote}:
mwcmwc {l Wrote}:honeycomb/beehive

he he he...
I beat you to this suggestion already. :twisted:

It was just such a good suggestion I had to mention it twice!


i know, that this message is very old,
and i think that this track-idea was forgotten after a few days
but i think that this kind of track could be very good, driving through hexagons :)

honey-waterfalls, a honey-sea, a honey-river and some flying bees

floating fireflies :lol: in the honeycomb could light up the track
and some lightrays could come out of a wall with a hexagonal pattern (in the xr track you can see these halo-like lightrays)

http://opengameart.org/content/animal-bestiary
there are some animals, that can be used
in the image, it looks like there is something like a bee

Re: Track Ideas

PostPosted: 26 Apr 2013, 14:00
by rubberduck
some more ideas for these tracks:

for the ruined castle:
-some small stones should be on the road, like in the valley-track
-torches lighting the track
-driving or jumping over a big fallen tower

for the beehive:
-hexagonal windows
-a big bee flying directly over the track (a thing like in the farm or fort magma)

and if you have honey instead of bubblegum in this track if possible, that would be funny :p

and i think that a spiderweb could be in some of these tracks

Re: Track Ideas

PostPosted: 30 Apr 2013, 15:24
by rubberduck
- track in the canalization
- on the moon with crates and some cliffs
- icecave or island with icecave


or a better museum-track

mines-arena
arena in a city
arena on mars
mathclass-arena

Re: Track Ideas

PostPosted: 15 May 2013, 14:51
by rubberduck
Julius {l Wrote}:Band new:
http://www.blendswap.com/blends/view/68144

Similar style, maybe also useful.


i copied it here, that no one forgets this good things, when someone wants to make a track ow wants to improve a track
(originally taken from viewtopic.php?f=18&t=4487)


and i think that this could be renamed in track- and kart-ideas

Re: Track Ideas

PostPosted: 23 Jun 2013, 04:10
by eltomito
deenbee {l Wrote}:Need a Circus track here have the music for this track

http://www.jamendo.com/en/track/837576/inner-circus


There is the music of my friend.

Tell about this


I would like a circus track with "The Entry Of The Gladiators" track at about this tempo: http://www.youtube.com/watch?v=1D5Sa2Yq-2g
I think the composition i sin public domain by now, because its author died over a 100 years ago.
the score is here: http://www.scribd.com/doc/11544892/Entr ... heet-Music
and a midi song is here: http://electrofresh.com/midi-100536-dow ... iumph.html

But of course, it could use some elephant sounds from the track you are suggesting :)

Re: Track Ideas

PostPosted: 02 Jul 2013, 20:09
by Sentmoraap
My track ideas:

- a track with many intersections, it could be in a city. Each time you choose a way, you can't take it again the following laps. The pathways are locked only for the players who took them, so you can see another player going through a force field or whatever else without being able to cross it. When you enter an intersection with all exits closed, they all open.
- a track with 3 alternatives layouts : one easy, one medium and one hard. It could be a highway network. The harder layouts are longer. The default layout depends on the difficulty. In the highest difficulty, you have to do one easy lap, one medium lap and two hard laps. The player could choose the layout for each lap.
- or both at the same time : a track with many intersections, and 3 predetermined paths. You can choose between easy, normal, hard, random, free and free+locks.

Re: Track Ideas

PostPosted: 14 Jul 2013, 12:20
by Mari
A track based on The Battle for Wesnoth would be nice. There could be castles, rivers, forests, etc.
Other ideas:
  • track based on a motherboard
  • track with the shape of Tux

Re: Track Ideas

PostPosted: 31 Jul 2013, 19:43
by ballsystemlord
I think if we used different textures/musics our game would be more interesting because it's not just a "reuse in a different coinfiguration" type of game.

About the one lap track idea:
I would be happy to design one or two but you have to realize that distance is a big problem here.
Think about it.
You and your freinds like playing a two minute race and then starting a different one for another two minutes...
I, on the other hand, love "lapping" people. Me and my friends we all get together and decide on a track say "Olivers math class" we set the karts to some ridiculas number say 16 and the set the laps to some ridiculas multiple of 11 let's say 55 and we go around for 2 hours!
(which brings up the subject that you can only set the laps to 20 now and "lapping" people is next to imposible with all the purple bouncing balls (stinks.))
"lapping" the art of seeking to become 1 lap ahead of others and if you are already 1 lap ahead then you go a second lap ahead and so on. We do it to the AIs not each other.

Re: Track Ideas

PostPosted: 01 Aug 2013, 00:26
by Arthur
ballsystemlord {l Wrote}:(which brings up the subject that you can only set the laps to 20 now and "lapping" people is next to imposible with all the purple bouncing balls (stinks.))

data/stk_config.xml, line 15:
<karts max-number="20"/>

Change to:
<karts max-number="99"/>

data/powerup.xml, lines 92-100:
<first w="25 5 15 5 10 10 10 0 0 0"
w-multi=" 0 0 5 0 0 0 0 0 0 0" />
<top33 w="30 30 30 30 30 10 10 10 10 0"
w-multi=" 0 10 10 0 10 0 0 0 0 0" />
<mid33 w="30 30 30 30 30 10 20 20 20 0"
w-multi=" 0 20 20 20 20 0 0 0 0 0" />
<end33 w=" 0 30 30 30 30 10 20 30 30 0"
w-multi=" 0 30 30 30 30 0 0 0 0 0" />
<last w=" 0 30 10 90 60 0 10 60 60 0"

Change to:
<first w="25 5 15 5 10 10 0 0 0 0"
w-multi=" 0 0 5 0 0 0 0 0 0 0" />
<top33 w="30 30 30 30 30 10 10 0 10 0"
w-multi=" 0 10 10 0 10 0 0 0 0 0" />
<mid33 w="30 30 30 30 30 10 20 0 20 0"
w-multi=" 0 20 20 20 20 0 0 0 0 0" />
<end33 w=" 0 30 30 30 30 10 20 0 30 0"
w-multi=" 0 30 30 30 30 0 0 0 0 0" />
<last w=" 0 30 10 90 60 0 10 0 60 0"

You're welcome.

Re: Track Ideas

PostPosted: 19 Aug 2013, 16:57
by ballsystemlord
Arthur {l Wrote}:
ballsystemlord {l Wrote}:(which brings up the subject that you can only set the laps to 20 now and "lapping" people is next to imposible with all the purple bouncing balls (stinks.))

data/stk_config.xml, line 15:
<karts max-number="20"/>

Change to:
<karts max-number="99"/>

data/powerup.xml, lines 92-100:
<first w="25 5 15 5 10 10 10 0 0 0"
w-multi=" 0 0 5 0 0 0 0 0 0 0" />
<top33 w="30 30 30 30 30 10 10 10 10 0"
w-multi=" 0 10 10 0 10 0 0 0 0 0" />
<mid33 w="30 30 30 30 30 10 20 20 20 0"
w-multi=" 0 20 20 20 20 0 0 0 0 0" />
<end33 w=" 0 30 30 30 30 10 20 30 30 0"
w-multi=" 0 30 30 30 30 0 0 0 0 0" />
<last w=" 0 30 10 90 60 0 10 60 60 0"

Change to:
<first w="25 5 15 5 10 10 0 0 0 0"
w-multi=" 0 0 5 0 0 0 0 0 0 0" />
<top33 w="30 30 30 30 30 10 10 0 10 0"
w-multi=" 0 10 10 0 10 0 0 0 0 0" />
<mid33 w="30 30 30 30 30 10 20 0 20 0"
w-multi=" 0 20 20 20 20 0 0 0 0 0" />
<end33 w=" 0 30 30 30 30 10 20 0 30 0"
w-multi=" 0 30 30 30 30 0 0 0 0 0" />
<last w=" 0 30 10 90 60 0 10 0 60 0"

You're welcome.


I'm quoting you.
You're welcome.

And THANKS!!

Re: Track Ideas

PostPosted: 23 Aug 2013, 17:50
by Calzaath
"Misty Mountain" as in from the hobbit?? like, goblin tunnel type stuff?? Dude, I'm on that one!!

Re: Track Ideas

PostPosted: 09 Oct 2013, 14:49
by Imerion
Oh, I really liked the idea of a Wesnoth-track! Would be nice to see more open source games included as tracks in this way. Sort of fits the games theme and all. :)

Re: Track Ideas

PostPosted: 09 Oct 2013, 15:43
by Ludsky
- Track In Wonderland
- Track in a Dream of Children ^^

Re: Track Ideas

PostPosted: 09 Nov 2013, 05:31
by 0zone0ne
Rather than ideas for brand new tracks, I came up with a few improvements for the current track names. (Hopefully more descriptive or less bland.)

The Island - Palm Beach (Or maybe Pirate Cove?)
Subsea - Seafloor Speedway
Around the Lighthouse - Moonlight Bay
Shiny Suburbs - Badland Highway
Zen Garden - Secret Gardens (Like it used to be called.)
XR591 - Highrise Road (Or maybe Sector XR591?)
Fort Magma - Nolok's Fortress
Star Track - Planetarium (Until it gets replaced by the new version.)
Old Mine - Old Mines (Plural looks better?)
Snow Peak - Frozen Peaks (Also plural)
Hacienda - Windswept Palace (?)
Green Valley - Lost Valley (?)

Amazonian Journey - Needs a more specific theme first. (Prehistoric Jungle? Temple Alley? Treetop Raceway?)

Also, shouldn't Northern Resort be Southern Resort, since it's typical of things in Tux games to be in Antarctica?

Re: Track Ideas

PostPosted: 09 Nov 2013, 12:18
by samuncle
I think your name are too common. For instance Palm beach sound like an American TV serial. They should be more mysterious, more epic. Here is my current list:

Harvest
Taiga
Hacienda
Lighthouse
The pit
Old school
Shifting sand
Iceberg
Planetarium
New year eve

Shiny suburbs is planned to be completely different in a completely different style ;).

Also for northern resort keep in mind that north sounds like frozen and cold and south sound like warn and sunny ;).

Re: Track Ideas

PostPosted: 17 Dec 2013, 04:23
by 0zone0ne
Sewers track concept, done in ~3 hours. Be sure to view in full resolution. ;)

Re: Track Ideas

PostPosted: 17 Dec 2013, 10:51
by Ludsky
0zone0ne {l Wrote}:Sewers track concept, done in ~3 hours. Be sure to view in full resolution. ;)

I Love this, wonderful !!!!

Re: Track Ideas

PostPosted: 17 Dec 2013, 23:04
by 0zone0ne
Also, I hope you guys don't mind me putting stuff here:
http://0zone0ne.deviantart.com/gallery/47202527

Re: Track Ideas

PostPosted: 18 Dec 2013, 20:07
by ctdabomb
0zone0ne {l Wrote}:Sewers track concept, done in ~3 hours. Be sure to view in full resolution. ;)

That's wonderful! If no one else claims it, I would like to take a whack at it. now I have said that about a few things lately, but I think i actually will for this.