Track and kart Ideas

Re: Track and kart Ideas

Postby fracture » 01 Oct 2020, 01:58

tempAnon093 {l Wrote}:responding to https://forum.freegamedev.net/viewtopic ... 480#p94599

fracture {l Wrote}:An urban circuit would be a good idea for a track. Ever since I first played this game I've been waiting for a track with actual traffic similar to N64 Toad's Turnpike, where players must dodge the cars (and in reverse mode, the cars come towards you). I'm assuming the reason this hasn't happened yet is because of limitations with the game's engine? Can it not display that many moving vehicles?

It can, and a couple of add-ons do. Voxel Village does, LM Track has a small section with a moving car and Black Forest has a moving train. The game allows you to animate an object like that and for that object to crash your kart. I think it's more that not many artists made tracks that required them or thought about adding them.
An urban track would be nice for a change, I always loved the atmosphere created by City Lights and some of it's street-circuit dynamics.


Imagine City Lights or Beam Runner with outstanding graphics and several moving cars as obstacles that the player must constantly avoid. City Lights in reverse mode would become one of the hardest tracks ever created, and Beam Runner wouldn't be one of the top 5 easiest addons tracks.
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Re: Track and kart Ideas

Postby SvenAndreasBelting » 07 Oct 2020, 13:55

tempAnon093 {l Wrote}:I think it's more that not many artists made tracks that required them or thought about adding them.


I already thought a lot about designing an track with moving obstacles.
But the real problem is that the AI karts wouldn't try to avoid the moving obstacles and for that reason such a track wouldn't be fun offline, because the AIs wouldn't be fast at all.
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Re: Track and kart Ideas

Postby tempAnon093 » 08 Oct 2020, 02:42

SvenAndreasBelting {l Wrote}:I already thought a lot about designing an track with moving obstacles.
But the real problem is that the AI karts wouldn't try to avoid the moving obstacles and for that reason such a track wouldn't be fun offline, because the AIs wouldn't be fast at all.

That's a good point. I wonder if it would be possible in the future for devs to make a dodge/repel property for objects so that AI will try to avoid it, like they do for bowling balls or bananas.
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