What kind of unusual track features are possible at the moment?
For example, Cocoa Temple allows a 90° banking without falling down. I checked the Making Tracks wiki page and it mentions Magnet sections. There is a lot of potential for this.
I am very surprised I have not seen a vertical loop in a track. Has anyone attempted this yet?
Relevant link:
https://en.wikipedia.org/wiki/Roller_coaster_elementsMaybe a corkscrew style element would go well in a track. In Rollercoaster Tycoon 3, I remember making a half inline twist (ie. banking the track up the wall and then again onto the ceiling) leading into the second half of a vertical loop.
Here's an example, at 1:26 after that set of brakes. Maybe this could be done as a heartline roll (or headline roll??)
In fact, a mobius strip-like track is possible.
Maybe cannons or zippers can be used to shoot players back up to the top of a reasonably long, steep downwards map, so they don't have to drive all the way back up. That would allow for a fast toboggan-style track.
Another interesting idea is to reuse track elements along with checklines or checkline groups. I suppose the fun idea of a two-way section of track would be rejected (I guess either there will be erroneous "Wrong Way" signs in intersections or AI issues).
Here's an example of what I mean, with two directions and no road divider stopping you from using weapons on the karts going the other direction.
When a player is flattened, does this allow them to drive under low ceilings that would normally block them?
Of course some of these elements can easily risk disorientation or confusion if used poorly or in excess, so that should be acknowledged.