Track and kart Ideas

Re: Track and kart Ideas

Postby ArDanWol » 03 Sep 2015, 13:02

Nice model. I agree with Auria that some areas might need "toned down" a bit, but very high quality anyway. I don't think she should be used as a racer in the core game, but would be nice as a bystander or addon racer. ;)
I also thought the blue skin was a little odd. I think the skin color should be somewhat normal.
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Re: Track and kart Ideas

Postby Arthur » 04 Sep 2015, 10:36

Elves gonna elf and have weird skin colors. ;)
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Re: Track and kart Ideas

Postby DMJC » 23 Dec 2015, 00:06

This is a graphics feature so i hope this is the right place (first post) I played Super Tux Kart recently and I noticed that one of the things that the game seems to lack is support for animated skyboxes? I don't know if this is something the engine doesn't do, or if the first few unlocked levels just lack it. I started to think about ways this could be improved and I came up with a few ideas. Obviously an animated skybox could be done, but this might not be the best idea. Skyboxes need to be made at the using the width of the screen resolution as both the X/Y sizes. So if your screen is 1920x1080 it needs to be a 1920x1920 texture. This is obviously quite large and would not scale well. Rather than using a single large texture, maybe having a gradient used instead is a better way to go, this could also be used to simulate sunrise/sunset if the gradient is written to track the sun's position across the screen....

I'd also like to see some white fluffy clouds moving across the screen, maybe some simple sprites with transparency that can move around on a slow animation path overlaying each other. This should look a lot better than a static background image.
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Re: Track and kart Ideas

Postby samuncle » 30 Dec 2015, 03:16

@DMJC

I love animated sky :). Sky is really something I enjoy doing. I agree with you we should have a way to animated the sky.

Currently there are several issue, we can already do clouds moving to some degree, but separate from the skybox.

It's also not easy because we use the skybox for other things (like image based light), so it might not be easy to modify the texture. For the sun we are currently working on it to be able to modify with a script.

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Re: Track and kart Ideas

Postby zequinha » 06 Apr 2016, 14:14

Hi all,

I was thinking it would be very nice to include the extra cute llama from caminandes (http://www.caminandes.com/) in STK. This character would give a really nice kart! What do you guys think?
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Re: Track and kart Ideas

Postby Wuzzy » 24 Apr 2016, 05:03

Track idea: Bowling alley.
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Re: Track and kart Ideas

Postby tux_peng » 15 Jul 2016, 19:28

^^+1

IMO Mystic island would look nice in the new engine
Rudy's old icetrack also has potential and although we have Northern Resort, we could use another snow/ice track

I have tried my hand at track making and 3d modelling, but I don't have it in me
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Re: Track and kart Ideas

Postby nod » 20 Jul 2016, 14:35

some track no EasterEggHunt data
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Re: Track and kart Ideas

Postby Ludsky » 27 Aug 2016, 22:09

Track Ideas :

Tuxwood : Inspered by Hollywood
Circus.
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Re: Track and kart Ideas

Postby GeekPenguinBR » 27 Aug 2016, 22:14

Ludsky {l Wrote}:Track Ideas :

Tuxwood : Inspered by Hollywood
Circus.


Like this? viewtopic.php?f=18&t=6201&start=50
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Re: Track and kart Ideas

Postby Ludsky » 28 Aug 2016, 09:01

GeekPenguinBR {l Wrote}:
Ludsky {l Wrote}:Track Ideas :

Tuxwood : Inspered by Hollywood
Circus.


Like this? viewtopic.php?f=18&t=6201&start=50


It's good start for Circus :)
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Re: Track and kart Ideas

Postby Ludsky » 19 Sep 2017, 20:56

Idea Kart : Marsupilami

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Funny ^^
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