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Tackling Tracks

Posted:
07 Dec 2011, 18:51
by cheesebrother
I've just embarked on my first simple track. No, it isn't really a track, just a thing to see how things work. My problem is that i can't get the checkpoints working. The driveline's alright. What i did was make the lap line activate lap and then C1 activate C2, C2 activate C3 and so on until the last C* activated the lap line. I've posted the whole chebang so some of you experienced ones should be able to help me in a flash with or without it. I looked at the makingtracks2 thing but it didn't say much about drivelines and checkpoints. Cheesebrother
Re: Tackling Tracks

Posted:
07 Dec 2011, 19:14
by Arthur
The fix is quite simple.

Just go to top view (numpad 7) and move the two antenna points a little lower on the Y axis, so they don't overlap with any of the drive quads.
Re: Tackling Tracks

Posted:
08 Dec 2011, 08:27
by cheesebrother
Sorry i wasn't very clear. Maybe i'm wrong but i don't think that the problem is with the driveline (at least not the major problem). When i race the track all the AI follow it fine and i can race it. The lap counting works perfectly, except for one thing. You can cheat because of no checkpoints. I think that the activating isn't set up properly or something.
Re: Tackling Tracks

Posted:
08 Dec 2011, 17:52
by Auria
Your problem is that you have a checkline very close to the lapline that activates back the lap. Simply remove this first checkline, and instead make the last checkline activate Lap instead of SLine
Re: Tackling Tracks

Posted:
09 Dec 2011, 20:17
by cheesebrother
Sorry, let me get this right. I've got this: SLine, E1, E2, E3, E4, and E5. SLine activates lap. E1 activates E2, E2 activated E3, E3 activates E4, E4 activates E5, and E5 activates SLine. I don't see the difference between E5 activating lap and SLine activating lap, it's just like one more E.
Re: Tackling Tracks

Posted:
10 Dec 2011, 01:53
by Auria
The issue there is that SLine is at the wrong location

I think you wanted the order : lap -> E1 -> E2 -> E3 -> E4 -> E5 -> SLine
but instead you have : lap -> SLine -> E1 -> E2 -> E3 -> E4 -> E5
Re: Tackling Tracks

Posted:
10 Dec 2011, 16:29
by cheesebrother
So you're saying that E1 should activate lap instead of SLine? Aaaarrrrggghhh!!! I feel really stupid.

Maybe it would just be easier to upload a corrected blend file?
Re: Tackling Tracks

Posted:
10 Dec 2011, 19:33
by Auria
What I'm saying, really, is that you don't need SLine at all ^^ it's just way too close to the start line to be of any use
Re: Tackling Tracks

Posted:
10 Dec 2011, 20:08
by cheesebrother
I think we have a misunderstanding. SLine IS my start line. The checkers on the ground are nothing. Should i make the checkers activate lap and just delete SLine?
Re: Tackling Tracks

Posted:
10 Dec 2011, 21:28
by Auria
OK I understand the misunderstaning here. You must not manually create th =e start line. STK will automatically create one at the start of the driveline, name 'lap'
Re: Tackling Tracks

Posted:
11 Dec 2011, 14:11
by cheesebrother
Okay!

So there is no need for a a checkline to activate lap! Lap is the "invisible" checkline and all i need to do is activate lap with E6. I'll need to try this out. Thanks for the help.