I'm making a new kart in blender (2.83) for the game.
My question is how do I place the brightness maps and the emission maps, how do I make the neon light, the light emitted by the kart.
I'm doing the metallic part following other karts already made (but it's not a big deal), in the game it appears blank, how should I do it?
I've read tutorials on the official website and I'm still in doubt, I've searched on google and youtube about creating karts but I can't find anything.
My doubts:
neon light - If this is possible to do.
Light emission from lamps "Headlight" - Object appears - Need some texture with alpha?
Emission and gloss map
"Metal" and other materials