Page 1 of 1

Kart and Track Porting for STKAddons

PostPosted: 20 Feb 2010, 00:28
by stked
Hi all,
I will be porting karts and tracks from the add-on pack to 0.7 and submitting them to STKAddons. Who has some preferences on which I should start with or which will be easy?
P.S. It's good to have Internet again!

Re: Kart and Track Porting for STKAddons

PostPosted: 20 Feb 2010, 14:34
by xapantu
Hi,
You're right, port the addons to version 0.7 would be a very good idea :p .
But perhaps the authors of the addons could do that ?

So, to author of addons : Can you post here to say if you can (or can't) port your addons ? And maybe stked could port others addons ?

I think that port the karts will be easy but port the tracks ..... :?

PS : if you have some problem with site (bug, misspelling ...), please report them !

Re: Kart and Track Porting for STKAddons

PostPosted: 20 Feb 2010, 19:50
by stked
Karts are super easy to port. Tracks are super hard if the drivelines don't have equal amounts of points.

Re: Kart and Track Porting for STKAddons

PostPosted: 21 Feb 2010, 04:02
by Auria
stked {l Wrote}:Tracks are super hard if the drivelines don't have equal amounts of points.


If that's the case, they were broken anyway and need to be fixed; STK 0.6 did not support tracks with unequal amounts of points in both drivelines

Re: Kart and Track Porting for STKAddons

PostPosted: 24 Feb 2010, 00:12
by stked
From my experience in STKed, that is not the case. You just receive a command line error message.

Re: Kart and Track Porting for STKAddons

PostPosted: 24 Feb 2010, 01:28
by hiker
stked {l Wrote}:From my experience in STKed, that is not the case. You just receive a command line error message.

If the track editor creates this, then the track editor must be fixed. STK 0.6* prints a warning and ignores the additional drivelines, but it will lead to all kind of odd behaviour. In 0.7 it's impossible to have incorrect number of driveline points, since they are specified as quads, i.e. four points, and not as two list of points. The track exporter will print out some warning messages and not export this.

Cheers,
Joerg

Re: Kart and Track Porting for STKAddons

PostPosted: 25 Feb 2010, 00:25
by stked
I don't think I can continue STKed. I'm no programmer, and 0.7 is just too much :(

Re: Kart and Track Porting for STKAddons

PostPosted: 28 Feb 2010, 19:25
by xapantu

Re: Kart and Track Porting for STKAddons

PostPosted: 02 Mar 2010, 02:32
by stked
Thanks! AUDAcity is next.

Re: Kart and Track Porting for STKAddons

PostPosted: 02 Mar 2010, 02:54
by stked
AUDAcity and Penny are now waiting for approval. Here are the sshots of all the karts I've ported so far.
sshot-AUDAcity.png
sshot-AUDAcity.png (35.04 KiB) Viewed 12138 times

sshot-frankie.png

sshot-penny.png
sshot-penny.png (36 KiB) Viewed 12138 times

sshot-skirpy.png
sshot-skirpy.png (49.92 KiB) Viewed 12138 times

Re: Kart and Track Porting for STKAddons

PostPosted: 02 Mar 2010, 11:18
by xapantu
homepage of stkaddons {l Wrote}:New kart 0.7 Penny par stked
New kart 0.7 AUDAcity par stked

Re: Kart and Track Porting for STKAddons

PostPosted: 02 Mar 2010, 15:18
by rudy85
Problem :?
I'm making character animation ,
At this stage , I've animate many(24) character known for irrlich I've made turning left right , and winning animation for all of them , and i'm working for losing animation .

I'll send here in a few days characters already made.

Won't you export doing the dishes , secret garden , industry , icetrack ,

Mystery Island :
viewtopic.php?f=18&t=76
Moonbase :
viewtopic.php?f=18&t=216

So you can see instkaddonfamily for blend files I send here tracks I made , Idon't know how exporting tracks yet


Sorry to let you so many times in fog , I was busy and ididn't know where I was going too

Re: Kart and Track Porting for STKAddons

PostPosted: 03 Mar 2010, 00:21
by stked
Sorry, can't really understand what you're asking.....
you want me to port those tracks?

Re: Kart and Track Porting for STKAddons

PostPosted: 03 Mar 2010, 01:29
by stked
Somebody please suggest a kart to port. I can't decide.

Re: Kart and Track Porting for STKAddons

PostPosted: 03 Mar 2010, 12:44
by rudy85
Yes this is what I mean , You're asking for suggestions , I show you what I think , about karts this is what I have actually made :
They may be fast , I'm working in a poor computer in my work I must ajust them in my own laptop :

http://www.megaupload.com/?d=AOND5Q3Z

Sorry for megaupload but files is 15Mb

I will do teddy bear , and tarentula

Re: Kart and Track Porting for STKAddons

PostPosted: 03 Mar 2010, 12:46
by rudy85
Alt+A to play

Re: Kart and Track Porting for STKAddons

PostPosted: 03 Mar 2010, 14:09
by xapantu