Thanks for your friendly replies.
QwertyChouskie {l Wrote}:Honestly I don't think much needs to be changed IMHO. Just unlock the track after the completion of story mode, as a "final gauntlet/ultimate reward" of sorts. It's pretty standard gave dev practice to have a final much harder level after defeating the main story/campaign/etc (think e.g. Dark Side/Darker Side in Mario Odyssey).
I would support that, if the majority of the STK staff members want it, too.
QwertyChouskie {l Wrote}:The only thing I can think of off the top of my head that I'd change for inclusion into the main game is removing that one part where your kart slides uncontrollably. I know it was intended as a feature but it really feels more like a bug IMHO, it's easy to end up at a 90 degree angle when you get to the end of it, which then stops your kart completely.
For the bottom gate I could activate those blue laser beams, that are used only in reverse direction so far, in forward direction, too.
- Dyson Speedway - Bottom Gate force field - reverse direction
But actually I think the force field slides are one of the most interesting features of the track and in race mode it is not that hard to avoid spinning. You just have to point your kart straight forward (don't turn) when you enter the force field. Even if the kart starts rotating, you can use drift key to make a little "jump" to turn against the rotation. Once you figured this out there should be only very few occasions where you might spin to 90° and if it happens you still have speed boost arrows right beside you to pick up the pace instantly.
SvenAndreasBelting {l Wrote}:Shortening the track would also allow to get rid of the places that have an empty sourrounding (or add some to empty places).
Not sure if your'e interested to put some more work into this track since you said that this was the last major update.
Would be really cool to have a track like this in the main game tho!
That is actually what I have been been considering myself when I started creating this track back in 2020. The initial intention was just to create another Blender learning project which uses Bézier curves to generate road elements and to experiment with STKs gravitation / magnet feature. Most of all, I wanted to create a big and extremely fast scify-style track. I've always been aware that this would be too far out of the box for the main game. So I thought, if the track works well and the respons from the community is good, I could scale the whole thing down, change the texturing style more towards the STK-Enterprise look and add some more environmental modeling and animation. This second edition was supposed to be called "Warpcore Factory".
Unfortunately my work and private life has been using up almost all my time in the recent year(s). So I barely have been able to finish this version. I'm just glad right now that I'm finally done with this things and that I have been able to realize so many of my ideas. Beside that, the track was made with Blender 2.79 and the respective old export scripts. So for my next project I first have to update my skills to be able to use the recent tools. I already have plans to create something completely new.
Anyway, if STK staff members and players are interested, after a little break, I can imagine going back to work at Dyson Speedway and create this new edition. Actually I also have been thinking about creating a remastered version of Toy Block Raceway. It seem that it has become popular in online racing games and some players would like to see it on the main game.