[solved] STK Sound Effect (SFX) Liberation
Posted: 18 Jul 2011, 23:24
All non-free sounds have now been replaced! See the last few posts of this thread for more info.
Thanks to everybody for their help!
Hello,
When all files in STK are 'free' in the FSF/Debian-sense (requires no limitations on commercial use), the game will be easier to spread. There are a few sounds that do not fit FSF/Debian-licensing requirements.
What sounds are problematic?
What to do?
Either:
Where to get freely licensed replacement/source files?
Why do we need to replace these sounds?
Everyone who enjoys fiddling with sound effects: please join!
Thanks to everybody for their help!
Hello,
When all files in STK are 'free' in the FSF/Debian-sense (requires no limitations on commercial use), the game will be easier to spread. There are a few sounds that do not fit FSF/Debian-licensing requirements.
What sounds are problematic?
* crash [now using replacement: http://www.freesound.org/people/qubodup/sounds/147660/]
* energy_bar_full [now using replacement from krank]
* grab_collectable [now using this but seems to not be a perfect match]
* pre_start_race [Now using http://opengameart.org/content/race-start-beeps]
* start_race [Now using http://opengameart.org/content/race-start-beeps]
* skid [perfect loop made]
* strike [qubodup contacted two Freesound artists for permission to use under bysa3 on 2011-07-19; got one positive reply on same day, now using this]
* liberated bowling_roll [qubodup contacted source files owner via PM on freesound.org on 2011-07-18; got positive reply on same day]
by Marianne Gagnon (Auria), based on "PaintCan", "StoneSpinLong" and "PaintCanDropHardAndRoll" by daveincamas from Freesound
What to do?
Either:
- Contact authors of sound and request use of their sound under FSF/Debian-compatible license (only possible with the freesound sound in this case)
- Find freely licensed replacement sounds
- Find non-free replacement sounds and ask owners for permission to use under FSF/Debian-compatible license (this worked for me 90% of the time on Freesound) or
- Create sounds from scratch or by modifying freely licensed sounds
Where to get freely licensed replacement/source files?
- OpenGameArt/Sounds
- PDSounds
- Wikimedia Commons Sounds
- Other open source game projects via FreeArtSearch (licenses need to be checked)
Why do we need to replace these sounds?
- Tintagel apparently just found sound files on the internet and assumed they are public domain. We must assume they may not be used commercially.
- SoundSnap license prohibits resale, which is a restriction on commercial use not tolerable by FSF/Debian guidelines.
- Creative-Common Sampling Plus doesn't allow use in advertising, which is a restriction on commercial use not tolerable by FSF/Debian guidelines.
Everyone who enjoys fiddling with sound effects: please join!