kingtux {l Wrote}:I don't drive with the sound on, so thanks for mentioning that.
Nothing tells what slipstreaming and that other funky thing are. I'm a reasonably experienced STK driver and I still don't understand it. It's almost like a cheat - you have an advantage if you know about it, and the help doesn't tell about it
kingtux {l Wrote}:I don't drive with the sound on, so thanks for mentioning that.
Nothing tells what slipstreaming and that other funky thing are. I'm a reasonably experienced STK driver and I still don't understand it. It's almost like a cheat - you have an advantage if you know about it, and the help doesn't tell about it
Auria {l Wrote}:I like the sound idea; though we would need to tweak it carefully so that it does not get annoying.
Also showing different particles when using slistream is probably a good idea; or maybe fire coming from the kart tires ?
kingtux {l Wrote}:Nothing tells what slipstreaming and that other funky thing are. I'm a reasonably experienced STK driver and I still don't understand it. It's almost like a cheat - you have an advantage if you know about it, and the help doesn't tell about it
Turtle {l Wrote}:Or maybe something more like "whoosh!"
Turtle {l Wrote}:And perhaps nitro sound like the real thing
Auria {l Wrote}:maybe fire coming from the kart tires ?
Kinsu {l Wrote}:some kind of a whistling injection sound
Kinsu {l Wrote}:hikari.to.yami : +1
kingtux {l Wrote}:Nothing tells what slipstreaming and that other funky thing are. I'm a reasonably experienced STK driver and I still don't understand it. It's almost like a cheat - you have an advantage if you know about it, and the help doesn't tell about it
hikari.to.yami {l Wrote}:Ya, 1st time I use v 0.7.1 I also feel the same way. When the race just get started the adversaries suddenly got the speed boost out of nowhere. And I said "What the?...". If I weren't coincidently got slipstream, I would think that they are cheating.
I think the Help menu should explain it on the General tab.
Auria {l Wrote}:I like the sound idea; though we would need to tweak it carefully so that it does not get annoying.
Also showing different particles when using slistream is probably a good idea; or maybe fire coming from the kart tires ?
Mmm... I don't know if fire coming from the kart tires are realistic, actually the idea that fire coming from the rear part of the kart is kinda unrealistic too since slipstream is the pulling force caused by the air movement![]()
My bad, I love physics and chemistry, and I love to pay attention to the very detail so I almost can't stand unrealistic stuff. But if most of us agree with the unrealistic yet artistic one I don't mind either
IMO I think the slipstream effect should be like when you behind other kart (small wind effect) but bolder and maybe we can add some sparkle on it.
hikari.to.yami {l Wrote}:Kinsu {l Wrote}:hikari.to.yami : +1
What does that mean? Sorry I'm still newbie here
hiker {l Wrote}:Yes, we hope that someone works on the tutorial, which would explain all those details. We had someone doing this, but it looks like he stopped doing development - as always: help welcome
Cheers,
Joerg
hiker {l Wrote}:It means he agrees with you ('one more vote for this').
hiker {l Wrote}:I actually think that there is still a bug in STK which sometimes results in karts having slipstream or nitro at start (usually restart, but we recently had a ticket showing this at a fresh start). Unfortunately we have not been able to reproduce this (so far). So there is a fair chance that there might actually be a bug.
hiker {l Wrote}:Well, the help menu is getting crowded or long, so I think the idea of having a tutorial is still very good. It will at once tell people what is around, but also give them an environment where they can try it out.
hiker {l Wrote}:Sorry, we are not into realistic physics here![]()
Playability will come first, then art imho. Also slip stream might get changes as part of the 0.8 work on the physics.
Full Circle Magazine named SuperTuxKart as one of the top five racing games available for Linux, describing it as the game to try if you're "tired of realistic driving". [9] Linux Journal also praised the game, saying that "the courses in SuperTuxKart are fun, colorful and imaginative" and that "If you've played the original, you'll be impressed by the new, hugely improved, SuperTuxKart." [10]
hiker {l Wrote}:IMO I think the slipstream effect should be like when you behind other kart (small wind effect) but bolder and maybe we can add some sparkle on it.
I admit I used the nitro because it was something I could easily re-use. Adding some kind of sparks, and/or perhaps changing the colour of the 'wind' effect to show how close you are to getting a boost will all work, and I would be glad for a patch!
Cheers,
Joerg
Turtle {l Wrote}:I think both 1 and 2 should be implemented. Make slipstream sound like very fast winds:
http://www.youtube.com/watch?v=PazmXWSOchw
Or maybe something more like "whoosh!"
And perhaps nitro sound like the real thing:
http://www.youtube.com/watch?v=rQ1TgrcnU2E
Or maybe something less loud and more "vrooooom!"
Kinsu {l Wrote}:I think the real nitro boost sound is some kind of a whistling injection sound, a little like here at 0:07.
Kinsu {l Wrote}:Kinsu {l Wrote}:some kind of a whistling injection sound
I found a nice one here, when the marine closes its helmet at 4:08.
hikari.to.yami {l Wrote}:hiker {l Wrote}:Yes, we hope that someone works on the tutorial, which would explain all those details. We had someone doing this, but it looks like he stopped doing development - as always: help welcome
Cheers,
Joerg
What it takes to help? Does it need some programming capability? Or some graphic editing?
hiker {l Wrote}:Well, the help menu is getting crowded or long, so I think the idea of having a tutorial is still very good. It will at once tell people what is around, but also give them an environment where they can try it out.
Tutorial? Like some kind of separated pdf/html file?
hiker {l Wrote}:Definitely programming. Once a framework has been implemented, it might be possible to just write some text files (though I am not sure of that, it depends on the implementation).
...
hiker {l Wrote}:No, in-game. A bit like a set of challenges, which explains what the goal is (e.g. how slipstream works, and e.g. that you should try to get one slipstream bonus), then start a race (with appropriate AI settings and an easy, potentially specifically designed track).
hiker {l Wrote}:Definitely programming. Once a framework has been implemented, it might be possible to just write some text files (though I am not sure of that, it depends on the implementation).
...
hikari.to.yami {l Wrote}:whoops, I miss the "it might be possible to just write some text files" part, maybe there is some hope after all
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