hiker {l Wrote}:Yes, we hope that someone works on the tutorial, which would explain all those details. We had someone doing this, but it looks like he stopped doing development - as always: help welcome
Cheers,
Joerg
What it takes to help? Does it need some programming capability? Or some graphic editing?
hiker {l Wrote}:It means he agrees with you ('one more vote for this').
Thanks for the explanation Joerg
hiker {l Wrote}:I actually think that there is still a bug in STK which sometimes results in karts having slipstream or nitro at start (usually restart, but we recently had a ticket showing this at a fresh start). Unfortunately we have not been able to reproduce this (so far). So there is a fair chance that there might actually be a bug.
There was a time when I played with so many AI Kart (about 14 or 16, I kinda forgot) in Skyline track when I can get nitro even when the race just started since the nitro right in front of me
hiker {l Wrote}:Well, the help menu is getting crowded or long, so I think the idea of having a tutorial is still very good. It will at once tell people what is around, but also give them an environment where they can try it out.
Tutorial? Like some kind of separated pdf/html file?
hiker {l Wrote}:Sorry, we are not into realistic physics here
Playability will come first, then art imho. Also slip stream might get changes as part of the 0.8 work on the physics.
lol, ya, I realize that when I read STK in wikipedia, here's the quote :
Full Circle Magazine named SuperTuxKart as one of the top five racing games available for Linux, describing it as the game to try if you're "tired of realistic driving". [9] Linux Journal also praised the game, saying that "the courses in SuperTuxKart are fun, colorful and imaginative" and that "If you've played the original, you'll be impressed by the new, hugely improved, SuperTuxKart." [10]
I'm sorry guys, since I'm the new guy here I think I still need to learn a lot about the culture in here
hiker {l Wrote}:IMO I think the slipstream effect should be like when you behind other kart (small wind effect) but bolder and maybe we can add some sparkle on it.
I admit I used the nitro because it was something I could easily re-use. Adding some kind of sparks, and/or perhaps changing the colour of the 'wind' effect to show how close you are to getting a boost will all work, and I would be glad for a patch!
Cheers,
Joerg
+1 for this idea