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New "On an Iceberg" track

Posted:
31 May 2011, 20:19
by STKRudy85
Re: New "On an Iceberg" track

Posted:
31 May 2011, 20:27
by STKRudy85
Pinguins
I have to animate it
Re: New "On an Iceberg" track

Posted:
01 Jun 2011, 14:13
by STKRudy85
Re: New "On an Iceberg" track

Posted:
01 Jun 2011, 17:53
by KroArtem
I like the shape of the track: igloo, bridge, serpentine road *_* It would be challenging to ride on it.
Re: New "On an Iceberg" track

Posted:
01 Jun 2011, 18:07
by Crendgrim
I'm definitely looking forward to see this great track reworked

Keep on, Rudy!

Crend
Re: New "On an Iceberg" track

Posted:
06 Jun 2011, 20:48
by STKRudy85
Re: New "On an Iceberg" track

Posted:
06 Jun 2011, 20:51
by KroArtem
May be you could find another texture? This one doesn't fit well, imho. However the model is nice

Re: New "On an Iceberg" track

Posted:
06 Jun 2011, 20:51
by STKRudy85
The start
Re: New "On an Iceberg" track

Posted:
08 Jun 2011, 19:52
by Canis Lupus
It's great to see the ice track reworked. The track looks much simpler and better now, and is also easier and better to drive.
In my opinion it should belond to the standard, not just the add-on tracks, if it werent just that long (One loop took me 2 minutes).
As long as it is still possible, I suggest too shorten the long straight track parts a bit and maybe even chop off one loop in the glacier.
By the way, I liked the trashy looking stars on the sky in the old version, even if it's not everybodies taste.
I'm looking forward to see this track with all the cool animals.
Re: New "On an Iceberg" track

Posted:
09 Jun 2011, 11:26
by STKRudy85
Canis Lupus {l Wrote}:I'm looking forward to see this track with all the cool animals.
Thanks, You're like a godfather for me, helping me to making this track

--------------------------------------------------------
Working files :
Neanderthal man
Rainbow Trout
Stone axe
Re: New "On an Iceberg" track

Posted:
13 Jun 2011, 01:51
by STKRudy85
Re: New "On an Iceberg" track

Posted:
13 Jun 2011, 02:15
by STKRudy85
I have problem with checkline may I can ask your help ?
Re: New "On an Iceberg" track

Posted:
13 Jun 2011, 02:34
by Auria
STKRudy85 {l Wrote}:I have problem with checkline may I can ask your help ?
We talked on IRC, the reason is that the name of the checkline doesn't match the value of the "activate" property
Re: New "On an Iceberg" track

Posted:
13 Jun 2011, 21:15
by Iridium
If this is nearly finished, can I do what I do best - run amok and see if I spot any bugs/glitches?
This track's great, I am loving the animations!
Re: New "On an Iceberg" track

Posted:
14 Jun 2011, 09:12
by STKRudy85
Iridium {l Wrote}:I am loving the animations!
It's a bug I wanted to do a breakable exit

Re: New "On an Iceberg" track

Posted:
01 Jul 2011, 22:37
by STKRudy85
The last version of the track. I'm stopped here because I still had the problem of lap counting.
I tried to add a waterfall sound but the game can't load the track
I tried --check-debug and --track-debug but nothing appear on console
Re: New "On an Iceberg" track

Posted:
02 Jul 2011, 00:20
by Auria
STKRudy85 {l Wrote}:The last version of the track. I'm stopped here because I still had the problem of lap counting.
I tried to add a waterfall sound but the game can't load the track
I tried --check-debug and --track-debug but nothing appear on console
Read
http://supertuxkart.sourceforge.net/Tra ... p_Counting again : the name is "check", not "checkline"
(in blender 2.5, with the new Panel, this kind of error will no longer be possible

)
Re: New "On an Iceberg" track

Posted:
15 Jul 2011, 08:44
by Kinsu
Cool track ! And nearly finished

Just some little collision problems and the lap-counting issue, and it's OK !
Re: New "On an Iceberg" track

Posted:
15 Jul 2011, 12:40
by STKRudy85
Available on stkaddons.net