FabianF {l Wrote}:On a sidenote, in a new story mode there should not only be races, but also challenges in all other game modes.
Not a bad idea considering almost all the tracks are just normal race or time trials. Diversifying these challenges wouldn't be a bad idea.
Follow the leader - I think STK enterprise used to have this challenge but it was poor and needed to be replaced with a standard race. If the track is too hard then the leader would constantly crash and cause players to easily pass, but if it's too easy then there won't be much of a challenge because the leader never makes mistakes. This also wouldn't work on tracks with multiple paths like Cocoa Temple or Black Forest because there's no way of knowing whether a player has passed the leader in those tracks. STK Enterprise might be the best track for this, although Old Mine, Candela City, and Around the Lighthouse wouldn't be bad choices either.
Battle - could be used for a final boss battle. After beating Nolok in new fort magma he isn't done yet and you face him off in a boss battle in an arena based off fort magma. In the easiest difficulty, both the player and nolok have three lives each. In the hardest, the player only has one life and nolok has three. In SuperTux mode, Nolok could have access to infinite powerups but doesn't spam them.
Soccer - wouldn't work in a story mode
Egg hunt - not a bad idea but I don't know how this would work. Maybe Volcan Island could do this, and give users a time limit.
Ghost replay race - Cocoa Temple already has this but it's poorly implemented to where it's almost impossible to win on Expert
Nitro challenge - good for harder tracks or tracks with a lot of turns. Shifting Sands and XR591 both have this, although I think it should only be one lap instead of three. I think Minigolf would be a good track for this due to all of it's sharp turns and not having any alternate paths (other than the short two-way section after the moving golf ball obstacle).
The only other ideas I have are maybe have one or two tracks be played in reverse mode, and maybe add "Player Elimination" as a gamemode in which players who are currently in last place get eliminated every 10-20 seconds until there is only one player left (possibly replace follow the leader?).
I also think all the challenges should have a fixed amount of AI racers. 5 for novice, 7 for intermediate, 9 for expert, and 11 for supertux.