Track: Toy Block Raceway

Re: Track: Toy Block Raceway

Postby RX1 » 03 Aug 2020, 15:25

I am using Kubuntu 18.04 LTS (64-bit, Kernel 4.15.0.106 generic)
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Re: Track: Toy Block Raceway

Postby Serano » 05 Aug 2020, 07:14

A very cool Track. Only thing missing is an appropriate song for it. ;)
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Re: Track: Toy Block Raceway

Postby benau » 05 Aug 2020, 09:15

It's fixes in latest git, let me see if i have time to Image binary for you
Image
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Re: Track: Toy Block Raceway

Postby RX1 » 05 Aug 2020, 09:41

Thanks! :)
I had mostly positive feedback from online players, too.

For revision 3, I want to...
  • find a better song
  • remove some bananas in CTF mode
  • add more direction pointers (for people who think they don't need to follow the main track :?)
  • (experiment with lower polycount models for certain tunnel segments and the cone trees for distant rendering)

I just hope that the stacked movable issue will be fixed in v1.2 final release. I'm going to check if that issue appears on other systems, too. I can also test Windows and Android here. If it persists I have to make the offline versions of the track equal to networking version (without most of the movables and different obstacles), which would be sad because the movables are a major fun factor at this track.
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Re: Track: Toy Block Raceway

Postby Typhon » 05 Aug 2020, 14:05

RX1 {l Wrote}:For revision 3, I want to...
  • find a better song


I changed the music of your track by manual editing and I chose this music:
https://jacobspctuneup.tk/STK/Music/trailer_idea1.ogg
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Re: Track: Toy Block Raceway

Postby RX1 » 05 Aug 2020, 16:39

Typhon {l Wrote}:
RX1 {l Wrote}:For revision 3, I want to...
  • find a better song


I changed the music of your track by manual editing and I chose this music:
https://jacobspctuneup.tk/STK/Music/trailer_idea1.ogg


Thanks Typhon for your suggestion. Running at a speed of 1.25, this one is actually quite nice. But I think the loop is a little too short, considering the big Egg Hunt challange or endurance races, where you stay on the track for more than 10 minutes. I saved the song and will keep it in mind.
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Re: Track: Toy Block Raceway

Postby RX1 » 05 Aug 2020, 16:44

benau {l Wrote}:It's fixes in latest git, let me see if i have time to Image binary for you


So you have fixed the issue already? That's great! :D
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Re: Track: Toy Block Raceway

Postby QwertyChouskie » 05 Aug 2020, 19:19

Miniature Motoring by OzoneOne (https://jacobspctuneup.tk/STK/Music/motoring.ogg) might be a good song choice here. :)
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Re: Track: Toy Block Raceway

Postby tux_peng » 07 Aug 2020, 20:31

Latest GIT, seems like a good track, the moveable items seem stack fine here
{l Code}: {l Select All Code}
5.7.12-arch1-1 #1 SMP PREEMPT Fri, 31 Jul 2020 17:38:22 +0000 x86_64 GNU/Linux


PS-- can't comment of if RC1 works here, doesn't even shart
{l Code}: {l Select All Code}
Assertion failure at LINUX_JoystickOpen (/home/Dokumenty/programowanie/supertuxkart/supertuxkart-git/dependencies-linux-64bit/sdl2/src/joystick/linux/SDL_sysjoystick.c:841), triggered 1 time:
  'item->hwdata == ((void *)0)
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Re: Track: Toy Block Raceway

Postby RX1 » 16 Sep 2020, 00:25

Hello again,

like mentioned before I updated the track again.
First of all, great thanks again to benau for quickly fixing the movable issue! :D :cool: :D In release 1.2 the stacked movables are at least as stable as in version 1.1.

Things I have done for revision 3:
  • I removed lots of bananas in CTF mode, to make the track easier to play and to lower polycount to increase online performance.
  • I added more direction pointers and closed some more gaps in the track border (in a direction specific way) to make the support roads less visible and accessible. Anyway, if some players still believe they have to leave the race track and search for shortcuts, there isn't much I can do about it. I guess that's just part of the game.
  • To further lower the polycount for better networking performance (offline play never has been an issue here) I created LOD models for certain trees and tunnel blocks. This decreases polycount by about 1/4 of the previous version. I also made LOD models for the big smiley ball, which appears in networking version only. But I forgot that the ball location is direction specific (scripted). So I can't use the LOD models because it has to be object type. :|

Currently the only task that is still open is "find a better song".
Thanks again for the songs suggested here. Unfortunately I have not found anything, that really matches my expectations, yet. I'm still looking for a fast paced, happy song. I've been search for "fast" and "funny / happy / cheering" songs on http://www.opengameart.org a lot. I found lots of other cool tracks for possible future projects, but nothing in that particular style. So I think I may end up in just changing the song to "Klabauter Dance" (the song of the standard light house track), which is a very nice song in my opinion.

Best regards
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Re: Track: Toy Block Raceway

Postby QwertyChouskie » 16 Sep 2020, 05:00

Did you listen to Miniature Motoring as linked a couple of posts up? I believe the link may have been broken at the time, but it's working now. IMO it fits the parameters you are looking for quite well (it was created for a successor to Oliver's Math Class which was never released, so therefore fits the theme of this track quite nicely IMO).
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Re: Track: Toy Block Raceway

Postby RX1 » 16 Sep 2020, 11:03

QwertyChouskie {l Wrote}:Did you listen to Miniature Motoring as linked a couple of posts up? I believe the link may have been broken at the time, but it's working now. IMO it fits the parameters you are looking for quite well (it was created for a successor to Oliver's Math Class which was never released, so therefore fits the theme of this track quite nicely IMO).


Yes, I did listen and the song is good. But with online game play in mind, which I think is the furture of STK, it is too slow / calm in my opinion. I experienced that about 95 % of all online races are played at supertux speed. In expert and supertux mode the Toy Block Raceway track is fast with rapid turns and requires quick reactions. That's why I think it needs a faster paced song.
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Re: Track: Toy Block Raceway

Postby RX1 » 21 Sep 2020, 15:56

I think I might use one of these songs:
https://opengameart.org/content/funny-chase-8-bit-chiptune (even though it is a chiptune)
https://opengameart.org/content/runaround (looped from 0:11 to 1:56)

What do you think?
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Re: Track: Toy Block Raceway

Postby QwertyChouskie » Today, 04:58

"Runaround" seems like a nice fit for the theme of the track.
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