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How do you make karts for STK 0.7?

Posted:
24 Jan 2010, 02:49
by COOLTUX345
I want to make karts for Supertuxkart, but I don't know how to make them for 0.7 version of STK. Is there a tutorial for this?
Re: How do you make karts for STK 0.7?

Posted:
27 Jan 2010, 21:39
by xapantu
(I am not very speed

)
I wrote the kart exporter (but it need improvement) and I will try to write a tutorial on the supertuxkart wiki.
I will post the link here.
Re: How do you make karts for STK 0.7?

Posted:
02 Feb 2010, 18:51
by xapantu
Here :
http://supertuxkart.sourceforge.net/Making_karts_for_IrrlichtMaybe there are some misspelling or other problem.
If you have some problem, post here !
Re: How do you make karts for STK 0.7?

Posted:
02 Feb 2010, 19:13
by COOLTUX345
How do you make their bodies move when they turn?
Re: How do you make karts for STK 0.7?

Posted:
02 Feb 2010, 19:16
by xapantu
Set animation marker in the timeline : left, right and straight.
Re: How do you make karts for STK 0.7?

Posted:
02 Feb 2010, 19:18
by COOLTUX345
I could not download the scripts, how do I do that? (I am using Firefox on windows)
Re: How do you make karts for STK 0.7?

Posted:
02 Feb 2010, 19:26
by COOLTUX345
And I could not find the scripts directory and my system shows hidden files. (my computer is a windows 7 one)
Re: How do you make karts for STK 0.7?

Posted:
02 Feb 2010, 19:37
by xapantu
COOLTUX345 {l Wrote}:I could not download the scripts, how do I do that? (I am using Firefox on windows)
Right click on the link and something as "Save as" (my firefox is in french so I don't know how it is written in english).
COOLTUX345 {l Wrote}:And I could not find the scripts directory and my system shows hidden files. (my computer is a windows 7 one)
On Widows Vista it is :
- {l Code}: {l Select All Code}
C:\Users\Administrator_account\AppData\Roaming\Blender Foundation\Blender\.blender\scripts
See this if you can read French :
http://issuu.com/sebifr/docs/installer_un_script_python_pour_blender_sous_vista
Re: How do you make karts for STK 0.7?

Posted:
02 Feb 2010, 20:57
by Auria
Thanks for starting these docs xapantu!
The materials.dat section will need to be changed though (maybe with a link only, to avoid duplicating information) Also I'm not sure the wheel rotation is still relevant/necessary