hiker {l Wrote}:Should we think to add support that karts being hit by a beam to be rescued?
Kinsu {l Wrote}:hiker {l Wrote}:Should we think to add support that karts being hit by a beam to be rescued?
It would add some difficulty in the startrack, which is very peaceful at the moment !
Auria {l Wrote}:A more general way would be to add support for rescue triggering objects (at this time only grounds may trigger rescue); this could also be used for electric fences in XR591, etc. This could be interesting to have
But then we would need to modify the flight path of the saucer to come over the track more often
Funto {l Wrote}:Yeah, nice
But I'm wondering: doesn't STK support MSAA? The screenshots seems aliased...
Auria {l Wrote}:sorry for late answer, I finally got to look into this.
hiker {l Wrote}:Auria {l Wrote}:sorry for late answer, I finally got to look into this.
Looks nice. It will take some time before we can actually affect the gameplay by the saucer: so far stk supports more regular structures (box, sphere, cylinder, cone). So I am not sure what to do with the UFO. Either we have to base the physics model on the actual mesh to detect the collisions (which might be too expensive), or we have to support that we assemble three cylinders into one physics object (difficult - while this is supported by bullet, getting it exported etc. would be difficult). Or: what about we add one additional beam in the middle of the UFO (in a different colour), and only that beam would affect karts? This would still leave the problem of how to define the shape of the bullet object, but that would be a lot easier than adding a specification to allow combining of several basic blocks.
Cheers,
Joerg
Auria {l Wrote}:Huh Joerg, you already coded rescue by texture (you used that for the fences in XR591)
STKRudy85 {l Wrote}:Auria, Did you take a look on track improvement I made (post #1) ?
Which is your opinion ?
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