horace {l Wrote}:scripts -> animation -> bake constraints. i think it does exactly what you need. it converts constraints like "follow path" to location/rotation ipos.
DanielT {l Wrote}:horace {l Wrote}:scripts -> animation -> bake constraints. i think it does exactly what you need. it converts constraints like "follow path" to location/rotation ipos.
Thank you very much, that worked! Strangely the script adds an offset to the object's x and y position while converting, so I have to translate the IPO curves a little bit, but at least it works pretty well.
Motivated by this I tried out the turning plate. I added it to the track, animated it and gave it the type "object" and the interaction "static". For shape I used "coneZ", because that results in a nice plate with an object with a height of 0. In the game I can see my plate turning nicely and I can even drive onto it without a problem. But there it ends. You stand on the turning plate and you can see it rotate below your wheels, but it doesn't affect the kart the tiniest bit. The only effect I believed to recognize is a speed up of the kart while driving on it.
horace {l Wrote}:the rotation platform would have to be a physics object (cylinder) with a motor. like mentioned many times already, animation and physics don't mix well.
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