Re: My STK projects
Posted: 12 Nov 2020, 21:10
* the moving spike balls will just respawn or teleport after passing them in reverse mode for some reason.
* you added a 4th spike ball, but I think the balls could have been slightly faster, but you really shouldn't be adding many hazards until the AI can learn to avoid them. Until then I'd rely on sharp turns and narrow paths for difficulty, because this track feels a bit easy.
* I suggest making the castle section longer to where it takes up at large portion (but not all of) the entire track.
* I like what you did at the beginning of the track, although the new downhill slope after entering the skull mouth could have been left as it was.
You said you started to improve some of the official tracks when I asked about the snow track. Have you made any progress on those? If so, which tracks are you improving?
* you added a 4th spike ball, but I think the balls could have been slightly faster, but you really shouldn't be adding many hazards until the AI can learn to avoid them. Until then I'd rely on sharp turns and narrow paths for difficulty, because this track feels a bit easy.
* I suggest making the castle section longer to where it takes up at large portion (but not all of) the entire track.
* I like what you did at the beginning of the track, although the new downhill slope after entering the skull mouth could have been left as it was.
You said you started to improve some of the official tracks when I asked about the snow track. Have you made any progress on those? If so, which tracks are you improving?