Here are some more detailed comments after further testing:
- The balance between the alternate paths is much better in this version. In the 1.0 version the left path is just slower than the bridge path, and more difficult as well, because of the turns and the bananas in the path. In this version it's far more interesting, because there are item boxes instead of bananas on the left path, as well as additional nitro. The left path may well actually be slightly faster now, at least for the first two laps.
- In 1.0 entering the pyramid in normal (or exiting it in reverse) is awkward, as the kart doesn't stay on the road well, especially with a heavyweight. This is fixed for the bridge path in this new version, but I think that for the other path this could still use some improvements, particularly in reverse.
- I think that an Egg Hunt for the track could possibly be interesting.
SvenAndreasBelting {l Wrote}:Well it hasn't chanched that much sadly. Maybe I should post it in the forum to get some new motivation
I would definitely like to test the snow track!
Alayan {l Wrote}:To be clear, I appreciate the road smoothing, but it breaks compatibility, so indeed a version without it would be needed. For the added objects set to ghost, they would need to be off-road (thinking of these chandeliers in the pyramid). Otherwise they'd influence regular driving.
I think that due to compatibility issues it probably shouldn't be in 1.1 unfortunately, even though it's much better than the current version.
Alayan {l Wrote}:The feature of moving scripted obstacles will require some work on our side, but once 1.1 will be out it will be a nice project, it would really add to STK's gameplay.
Would the "moving scripted obstacles" be different from the type of obstacles that are seen in Minigolf, Black Forest, Old Mine, and Fort Magma?