Frozen Drive track
Posted: 18 Sep 2019, 12:20
I've made a new track! Make sure you read the 'Hacks' section before downloading and playing!
Now in addons!
To download the older version, go to https://files.catbox.moe/k9bne0.zip or https://jacobspctuneup.tk/STK/frozen_drive.zip (thanks QwertyChouskie!). Here is a video of the older track: YouTube / Invidio.us
Frozen Drive
Another snow track...
This track is a bit different though. It starts with a tunnel which quickly takes you up to the top of the mountain to a small village. I would add more images if there wasn't a limit.
After you drive past the village, the road wraps around the side of the mountain all the way to the bottom. Lots of bumps and curves!
Some of the turns are a little bit tight and dangerous, but I'm sure you will handle them well...
There is also a secret bonus section. It's much harder to navigate, a nice challenge with a nice reward at the end. You can earn different ranks depending on how quickly you finish, but be careful because there are no checkpoints there!
This track tries a lot of new ideas which are untested (or unsupported!), the most important being the two portals which teleport you across the map. I tried to make these so that it gives a smooth experience for the driver while being fast and fun. They aren't perfect but I think they work fine.
I hope you all enjoy the track. Most of it was made with the STK media repo, so thank you all! It has become much easier to make decent looking tracks once I started using the repo.
HACKS:
- This track has two sections with teleporting. This was done using very fast cannons (in hindsight, using scripting would have been better!) which are not officially supported. I don't know how they will work on computers which are better or worse than mine.
- This track plays background music as sound effects, this was done so that I can stop the main track and play a second one. Volumes may be unexpected. If you want to mute music, just replace the .ogg files with empty.ogg.
Known issues:
1) The background music continues after the race ends.
2) Bots won't *always* complete the reverse course. (semi-fixed in v2 by adding alternate route in reverse)
3) If you try, you can miss the tunnel cannon.
2 and 3 could probably be fixed by using teleport() instead of cannons, so I might try that...
My main concerns are:
1) Do the tunnel cannons work fine on both high-end and low-end computers? They have very high speeds which could possibly cause glitches.
2) Is the track itself too heavy? (~264,000 tris shouldn't be too bad and there isn't too much transparency, but I did notice lag when recording)
3) Anything else I didn't notice?
DISCLAIMER: one of the songs used ("Anthem") is licensed CC BY-NC-SA, which is not DFSG compatable due to the non-commercial clause. If you care that much about free-libre assets, you may replace it with another exciting song (or suggest a replacement).
Now in addons!
To download the older version, go to https://files.catbox.moe/k9bne0.zip or https://jacobspctuneup.tk/STK/frozen_drive.zip (thanks QwertyChouskie!). Here is a video of the older track: YouTube / Invidio.us
Frozen Drive
Another snow track...
This track is a bit different though. It starts with a tunnel which quickly takes you up to the top of the mountain to a small village. I would add more images if there wasn't a limit.
After you drive past the village, the road wraps around the side of the mountain all the way to the bottom. Lots of bumps and curves!
Some of the turns are a little bit tight and dangerous, but I'm sure you will handle them well...
There is also a secret bonus section. It's much harder to navigate, a nice challenge with a nice reward at the end. You can earn different ranks depending on how quickly you finish, but be careful because there are no checkpoints there!
This track tries a lot of new ideas which are untested (or unsupported!), the most important being the two portals which teleport you across the map. I tried to make these so that it gives a smooth experience for the driver while being fast and fun. They aren't perfect but I think they work fine.
I hope you all enjoy the track. Most of it was made with the STK media repo, so thank you all! It has become much easier to make decent looking tracks once I started using the repo.
HACKS:
- This track has two sections with teleporting. This was done using very fast cannons (in hindsight, using scripting would have been better!) which are not officially supported. I don't know how they will work on computers which are better or worse than mine.
- This track plays background music as sound effects, this was done so that I can stop the main track and play a second one. Volumes may be unexpected. If you want to mute music, just replace the .ogg files with empty.ogg.
Known issues:
1) The background music continues after the race ends.
2) Bots won't *always* complete the reverse course. (semi-fixed in v2 by adding alternate route in reverse)
3) If you try, you can miss the tunnel cannon.
2 and 3 could probably be fixed by using teleport() instead of cannons, so I might try that...
My main concerns are:
1) Do the tunnel cannons work fine on both high-end and low-end computers? They have very high speeds which could possibly cause glitches.
2) Is the track itself too heavy? (~264,000 tris shouldn't be too bad and there isn't too much transparency, but I did notice lag when recording)
3) Anything else I didn't notice?
DISCLAIMER: one of the songs used ("Anthem") is licensed CC BY-NC-SA, which is not DFSG compatable due to the non-commercial clause. If you care that much about free-libre assets, you may replace it with another exciting song (or suggest a replacement).