jin {l Wrote}:The teleport could be very useful and creates new possibilities for track making!!! @tempAnon093, is it possible to make one straight track and teleport back to the start? So each lap will not be a closed loop.
deve {l Wrote}:You can write script file. There is teleport() function for kart. And you can execute it as interaction to an object (in theory, untested). But I think cannon would work better (visually more smooth than teleport).
I tried this with cannons before I started learning how to script, so I haven't tried teleport(). When I saw that function, I knew I should have tried that sooner!
I know with cannons you can use it to teleport long distances like you say, although I think if you want it to be instant (that is, extremely, extremely fast; no problems if you just want 'less than a second') then you can only go so far because I've seen crazy glitching once I take the speed somewhere above 10000 or so. That would be a great use for a texture collision which calls teleport() instead, teleport shouldn't have that issue.
Also, I don't know if teleport() does this or not, but cannons also swivel the camera to follow the kart once it arrives, so it's much smoother to make it finish going the same direction as it starts (eg. straight line cannon).
You can make a straight track and teleport back to the start using either cannons or teleport(), absolutely! The harder part is doing that in a way that is smooth to drive through (if that matters to you).