since we have finally managed to release a first alpha version of stk - 0.7, we would like to get as much help as possible from 3d modeler to add more tracks to stk 0.7. Be it by simply converting an existing track to irrlicht, by improving an existing track to make use of more features, or by making completely new tracks.The most important documentation would be the http://supertuxkart.sourceforge.net/Irrlicht page. It includes a link to the track exporter, and details about how to define special effects (like transparency) for textures.
It might also be a good idea to give some ideas on what new features can already be used in tracks. While I am certain that not everything will work out of the box, atm we are focused on fixing any bugs you find asap. And at the same time we try to include any new feature you might want to use as well. In terms of track we would very much like to make the tracks in stk more interesting, less static. Some examples which you can already use:
- Animations - that can be a mixture of skeletal animations (e.g. for an animal walking) and IPOs to move/rotate things.
- Alternative ways, and perhaps hidden shortcuts. Give people something to discover in many tracks.
- Make better use of physics, e.g. add slow-downs to certain part of the track, and add a ramp so that by driving properly you can jump across it. While I agree that the current physics are far from ideal, we want to do a 0.7 release with the same physics (to save us some time so that we can get the 0.7 release out earlier), and then after this release start improving the physics.
- More particle effects, e.g. grass being thrown in the air. We have some effects already in place (water splashes), but are happy to add more.
- Perhaps special sound effects - e.g. different sound when driving over a wooden bridge, ... - of course we would need the sfx, too.
If you want to work on converting a track, please post here so that we don't have several people working on the same track. Also let's do some brainstorming on what features would be nice to have (esp. if you already have a track that is ready to use this features, instead of a theoretical idea of things).
Cheers,
Joerg