Kinsu {l Wrote}:For the vehicle, I have already spent quite a lot of time on it, so I am not willing to change now
Kinsu {l Wrote}:I also prefer sticking to race cars for a kart game.
your vehicle is great, and I think it must be re-used as a standard in future version
Kinsu {l Wrote}:I chose this style of vehicle, because to me Emule is old-fashionned. I also prefer sticking to race cars for a kart game.
Regarding the animations, I have a little interrogation : Emule has long ears. I can't really make them straight during a race, because of the wind produced by the speed. But in the character selection menu, it would be weird if they were not straight, as the kart is just slowly rotating. Would it be possible to show a straight-ears version in the selection menu, and another during races ?
Kinsu {l Wrote}:If needed, I can try to look out in Irrlicht how to add this marker when I have the time (which means not very soon ). I think I could also use it later for some Irrlicht-based program
hiker {l Wrote}:The marker will be set in blender
hiker {l Wrote}:Kinsu {l Wrote}:Regarding the animations, I have a little interrogation : Emule has long ears. I can't really make them straight during a race, because of the wind produced by the speed. But in the character selection menu, it would be weird if they were not straight, as the kart is just slowly rotating. Would it be possible to show a straight-ears version in the selection menu, and another during races ?
Not atm, but (most likely after 0.7.2) we could add a marker allowing you to define which frame of the animation to use for that.
hiker {l Wrote}:For now I've put a ticket into trac (#130), but marked it as 'later'. Let's see how the kart looks like initially, and if necessary we can schedule this for 0.7.2
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