STK: opening the librarynode "fitchbarrel" in blender

STK: opening the librarynode "fitchbarrel" in blender

Postby sommejul » 03 Sep 2019, 13:16

over the last weeks I've created a track for STK only possible with a special node of the folder "library". As I was trying to open a node in blender for hours without getting an result I had the idea to ask an main developer of tuxkart how to open it or if it is possible to upload an add-on node so that the track is possible.
In the following video you can see the track:
https://www.youtube.com/watch?v=adNV0OQ ... e=youtu.be

thanks in advance,
sommejul
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Re: STK: opening the librarynode "fitchbarrel" in blender

Postby Auria » 04 Sep 2019, 00:33

Have you seen https://supertuxkart.net/Making_Tracks: ... Repository ?


To use a model from the media repository, in Blender, in the Info window, go to File > Link. Navigate to the library folder in the media repo, find an object, then open the .blend file. In the "Object" folder, open the object that you want. (There should usually only be one object per .blend, unless the library node uses Level of Detail.) Make it a proxy by going to Object > Make Proxy in the 3D View window header so that you can move, rotate, and scale it.

When you duplicate a library object in your scene, be sure to use Alt + D (link duplicate) rather than Shift + D (actual duplicate). If you use an actual duplicate, the object will no longer be linked to the library.
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Re: STK: opening the librarynode "fitchbarrel" in blender

Postby sommejul » 07 Sep 2019, 16:46

thank a lot for your help.
with your Help I managed to run my track.
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