Varivar {l Wrote}:asciimonster {l Wrote}:I managed to generate a lightmap in Blender. It's a very simple lightmap, if it works, the first tunnel (with the moving cart) should appear green, and the other parts yellow. If this works I will make a real lightmap. The zip archive contains a lightmap (in png format) and the blend file with the lightmap applied to all faces. I hope you can use this.
I had a quick look, but it appears that only the lightmap was applied, while my understanding is that each vertex should have two textures for lightmaps to work in irrlicht - and I have no idea how to do this in blender (besides, I usually work only with a laptop without mouse, so there is no way to do any decent work with blender with this ).
But one other comment: Minibjorn did some work using vertex colours, which gets multiplied with the textures. Wouldn't that give more or less the same effect, and would save us to distribute another texture?
Cheers,
Joerg