Work in progress tracks (in the case someone has interest)

Work in progress tracks (in the case someone has interest)

Postby GeekPenguinBR » 27 Apr 2019, 06:08

Well, in order to not occupy Alayan's topic with my long posts, I decided to create my own showing everything I have done.

As has been known to people who have been attending this forum for more than three years, I have many tracks for the game and I have already put here, not only the concept but also textured renderings of 3D modeling already done. However, due to a lack of clarity about the goals of the developers, I simply paused all the projects because, as you can see, my tracks (mine and my brother's) are too complex graphically and I don't like the idea to waste my time taking years of work for nothing.

1750
https://forum.freegamedev.net/viewtopic ... hilit=1750

Viking Ring Fortress
https://forum.freegamedev.net/viewtopic ... ing#p66634

Port
Although the main part of the lane is in a harbor, there is a large road Trech that resembles very much "Tux Tollway".
Port 01 - Copia.jpg

Port 02 - Copia.jpg


Circus
https://forum.freegamedev.net/viewtopic ... cus#p64708

Volcanic Paradise (bad provisory name)
A track in a resort placed in a Polynesia-like group of islands.
https://forum.freegamedev.net/viewtopic ... ing#p66669

Mining
Assumed as not interesting due to the presence of many big machines.
https://forum.freegamedev.net/viewtopic ... ing#p66631




Tulip Fields
A track placed in a fictional Netherlands, passing through a big city like Amsterdam, a dyke, a field with thousand tulips and a dairy factory. The track's sequence is:

1. City entrance ----> 2. Old City: Cheese market, old square and bridge ----> 3. City: Tiny colorful houses, Main street with tram (the tram may hit the karts) ----> 5. City exit ----> 6. Dyke ----> 7. Tulips field and mills ----> 8. Farm and Dairy Factory

Dairy factory 01 - Copia.jpg

Dairy factory 02 - Copia.png

Dairy factory 03 - Copia.jpg


References

City entrance (Start Line)
https://images.app.goo.gl/DxmNDhG9MWKGhDKv7
https://images.app.goo.gl/dCvJeFWowpevh5Tq9


Old City
https://images.app.goo.gl/Uhk2DNCfNsCMLSsx5 (Cheese market)
https://images.app.goo.gl/6CVUXpMhtB5MZEPv5 (Cheese market)
https://images.app.goo.gl/2rFoHdyAWCZsBoyFA (Cheese market)
https://images.app.goo.gl/MQGvUjC3wKSrGfe4A (Cheese market)
https://images.app.goo.gl/MWrRzk58qhf17RkE7 (Cheese market)

City
https://www.google.com.br/search?q=amst ... =944&dpr=1
https://www.google.com.br/search?biw=19 ... 8TyHoQW28w
https://images.app.goo.gl/c8TUKYKUFWemhKJ18

Dike
https://images.app.goo.gl/m4ExG8fyVtxeWdpE6
https://images.app.goo.gl/NaWMuc6GBYhdS3Qk8
https://images.app.goo.gl/9RboCg4R1szSEStTA

Tulip fields
https://images.app.goo.gl/RmTetrTMJGACZe1x8
https://images.app.goo.gl/tNHgDSjdWZ7Kw8Wa9

Farm & Dairy factory
https://www.youtube.com/watch?v=UJQf3uvsINs (Castrolanda, Brazil)
https://www.youtube.com/watch?v=7pTy_DTRW2w (Batavo - Carambeí and region, Brazil)


Continues --->
Last edited by GeekPenguinBR on 27 Apr 2019, 06:44, edited 8 times in total.
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Re: Work in progress tracks (in the case someone has interes

Postby GeekPenguinBR » 27 Apr 2019, 06:11

2. Desert (a track placed in a region that looks like North Africa and Emirates)


Shifting Sands / Egypt Track
GeekPenguinBR {l Wrote}:Since 2014 my brother has already the idea for an epic Middle Eastern track keeping the Pyramids, but crossing the dunes of the desert, passing by an oil field and a refinery and finishing by entering a country which has very old and very modern places in its capital. The track, which will be named "1001 Nights", is like a trip from the North Africa and Saara to Emirates. We have the complete plan. We are working on it and believe me: we did the complete research and the track will look stunning after finished. It was not inspired by the new Alladin movie and it traillers, but it has it all, including Ali Baba's cave and the old market with carpets and lamp shop.


1001 Nights 01 - Copia.jpg

1001 Nights 02 - Copia.jpg


As I said, the idea is to make a track that runs through the sandy desert with dunes and pyramids, hard-bottomed desert with stones and a cave, highway in the desert passing by an oil refinery, a yacht club that has an exit to the entrance bridge on the portal of the large hotel / mall. The exit of the hotel is a square that leads to the old part of town, where there are shops with spices, clothes and crafts (trays, amphoras, mats, jugs and lamps). The old town has an old portal with an exit to the hard ground desert where the driver sees a very old twon which looks like Ait-Ben-Haddou, Morocco.

The modern city is the capital of an emirate/sultanate founded by Sultan Nolek Nolokaed (Nolok's ancestral, of course) whose image is pictured in a giant mosaic painted in one of the sides of a building before the old town's area. The country is a former dictatorship. Now, it's a democracy ruled by a prime minister. So, you can see things remaining from dictatorial governments, like the big swords.

Actually, it all fits in less than 1:50 minute. Even if there is a lot of elements and many different sectors, the concept is very simple:

The track environment has the following sectors:

1. Hotel and modern city: starts with the big hotel and extends to the beginning of the old part. The large hotel has an access street with a central gold fountain and side pools with palm trees. After the giant Arab portal, the kart enters the covered street (with glass)
where are the luxury shops.

2. Old part of the city: Muslim-style buildings, souvenir shops and rustic exit from the city.

3. Hard-bottomed desert: outskirts of the old city, ancinet city (that looks a bit like Ait-Ben-Haddou), a small hill with the Alibaba's cave and sight of the great white palace of the sultan (karts only see from afar).

4. Sand desert: it is the part that looks like the lane shifting sands. It has oasis dunes and a view of the pyramids.

5. Oil field: it has the towers, the oil wells and the refinery.

6. Republic's Road: wide road with a monument of giant swords.

7. Marina of the millionaires: marina with yachts and bridge to the big hotel.

About 20 seconds for each part. I will post a map to illustrate my idea.
Last edited by GeekPenguinBR on 27 Apr 2019, 06:34, edited 3 times in total.
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Re: Work in progress tracks (in the case someone has interes

Postby GeekPenguinBR » 27 Apr 2019, 06:26

You may have an idea about what I have on my mind:

Reference for the hotel/mall
https://images.app.goo.gl/L232JNgR6vgMneyJ7
https://images.app.goo.gl/Tkmcipk5vntTaaAN7
https://images.app.goo.gl/B7DMGCHuhtVyNmdRA
https://images.app.goo.gl/9qoYY4Y7hE53AoNt5
https://images.app.goo.gl/tt3qJ4jvPjycB2J26
https://images.app.goo.gl/PTBhE7vHdMQ96rKU9
https://images.app.goo.gl/UKQCW46eTwn88uv69
https://images.app.goo.gl/i2n7vkfvMo5rZZmw7
https://images.app.goo.gl/i5Bminf6K9ENPu4UA

References for the mall/main street (with glass ceil):
https://images.app.goo.gl/eHhHFoZcgjN3kE4d7
https://images.app.goo.gl/u8HiE8wW5AuE4Aut9
https://images.app.goo.gl/bEEVpDTYytsNUwZg6
https://images.app.goo.gl/puwH4RumSH5XLzar7
https://images.app.goo.gl/wS6D2AvpzsZtgoS28
https://images.app.goo.gl/U2JMFQTCFH98JGmS7
https://images.app.goo.gl/7A5uQaCcbdihfUcL9
https://images.app.goo.gl/sXprSTrz7J7ugpJe7
https://images.app.goo.gl/i5HmkmvfNkheJyKc6
https://images.app.goo.gl/vaLG15YdJvTVozw38

Bridge to the Big Hotel entrance:
https://images.app.goo.gl/yfuUAZ4tzeLJ6JXK8
https://images.app.goo.gl/jQ5Saw1QxtzFemCp7
https://images.app.goo.gl/FoSCXnuUKa4TzUyS8


Old town area:
https://images.app.goo.gl/pW5989G6PTtBFNrb8
https://images.app.goo.gl/Nd5WsFCbE7fiZo6d8
https://images.app.goo.gl/XyTr3RVN8YTX18hRA
https://images.app.goo.gl/bWFWFrsnbyDHAiPb9
https://images.app.goo.gl/4n7NjnrJEmUBNgRg9
https://images.app.goo.gl/PpuV6V9VKWEYajX28
https://images.app.goo.gl/iAHjwWnok8RqxsEC7
https://images.app.goo.gl/D8VMaF3M7B7YCgi29


References for the old town's shops of souvenirs:
https://www.google.com.br/search?biw=19 ... s6PAKw366o


Ait-Ben-Haddou , reference for the ancient town
https://images.app.goo.gl/vfnufCPmuA41Rk1G9
https://images.app.goo.gl/aYLYGzoDYQ2idJCbA
https://images.app.goo.gl/CRRSx4N9xVt392wu6

Modern city (The karts don't pass close. They just see it at a distance)
https://images.app.goo.gl/vzC4LcJTyLhR86Db7
https://images.app.goo.gl/DeyY82RR8iF4RUuz5
https://images.app.goo.gl/GjtXMSVeXk4WrGYw9

References for the Modern Buildings in the horizon:
https://images.app.goo.gl/vNpeC88aJLpqRzKcA
https://images.app.goo.gl/FZybwR68joQVeBXB6
https://images.app.goo.gl/GjtXMSVeXk4WrGYw9
https://images.app.goo.gl/QY5Pww5AKCjjgxXL7

Reference for the Sailboat building:
https://images.app.goo.gl/fNYqhebuzDF18Few7
https://images.app.goo.gl/2i6wLUjNRGNeJGXE9


View of the Pyramids:
https://images.app.goo.gl/dbGKKNQMAexrdrmM9
https://images.app.goo.gl/tUsVPRe56qwogTSZ8
https://images.app.goo.gl/ofM9rfcGqmKiQXv66
https://images.app.goo.gl/QnanJbRG7RJDSiSx8

Republica's road and the swords:
https://images.app.goo.gl/8WAGQNgEZtHE59hy8
https://images.app.goo.gl/nefUackFCX46iCDx6

Oil field and refinery:
https://images.app.goo.gl/HEVo82HESSSz7bJh7
https://images.app.goo.gl/QNKMHEYwnqSidEes7
https://images.app.goo.gl/CgLLkJEn8Cx13Y6k6
https://images.app.goo.gl/pchBCYrVP8WNwUUM7
https://images.app.goo.gl/xhS4YysdrDwSAVZQA
https://images.app.goo.gl/QURbMpEnNZ2cJbPK9


Optionals

Sultan's White Palace
https://images.app.goo.gl/mY9mhzNiGjC6UyXT9
https://images.app.goo.gl/AJxJVDKkZNYg761L6
https://images.app.goo.gl/yJf9vhe1RzP88z9z8
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Re: Work in progress tracks (in the case someone has interes

Postby GeekPenguinBR » 27 Apr 2019, 06:37

COSMODROME
Well, this was my second project for STK. This is a very complex track, with a lot of objects. Some of them, difficult to model, which were made by my brother. The track idea was introduced in 2014, but it was not a very exciting topic:
https://forum.freegamedev.net/viewtopic ... space+port

The idea was to be a satirical (but not a mockery) version of the Soviet era adapted to the STK universe, but, due to the crescent russophobia, I decided to cancel the project, since some not smart people could see this as "communist propaganda". Anyway, you can see the renderings here:

Cosmodrome 01 - Copia.jpg

Cosmodrome 02 - Copia.jpg

Cosmodrome 03 - Copia.jpg
Last edited by GeekPenguinBR on 27 Apr 2019, 07:25, edited 3 times in total.
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Re: Work in progress tracks (in the case someone has interes

Postby GeekPenguinBR » 27 Apr 2019, 07:15

CONCEPTS

1. Baloons Festival
A track that passes by a winery in a valley that looks like the landscape of Tuscany. From the top of the mountain, you can see the valley where the balloon festival is being held.
https://www.youtube.com/watch?v=8BlD0bHccxo
https://www.youtube.com/watch?v=EUXMD2cneCI

The karts pass through a local winery like these:
https://www.youtube.com/watch?v=pU3kfA9IDNI
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Re: Work in progress tracks (in the case someone has interes

Postby Mr.XX99 » 27 Apr 2019, 16:12

Hi GeekPenguinBR,
I like all of you projects, you really prove that you and your brother are great modeller and designers :) The one I find best is the 1750 and I it seems like it is the one that is the most advanced (with advanced I mean nearest to finished), so I would vote for that :)

But could you pleeease fix the checklines on Las Dunas Stadium? I really like that track but (I think because it only has one checkline) the lap now starts on lap two and you can cheat by going back and forth on the lapline. And maybe you could reduce the zipper speed on the yellow ramp. I always land outside of the track even on expert difficulty and starting to drift already on the ramp. That would be really great :)
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Re: Work in progress tracks (in the case someone has interes

Postby QwertyChouskie » 27 Apr 2019, 19:13

Agreed, I really would love to see Las Dunas Arena fixed for the new version. If you upload the blend I can take a poke at it, I've gotten pretty familiar with Blender and have made bugfixes and tweaks to many of the core tracks. At minimum I can get the checklines working correctly, but I think I may be able to get that jump working better too. As I remember from previous threads, that jump was the only thing preventing the track from going in the main game, and I'd love to fix it so it could go into the main game!
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Re: Work in progress tracks (in the case someone has interes

Postby Alayan » 27 Apr 2019, 20:59

QwertyChouskie {l Wrote}:Agreed, I really would love to see Las Dunas Arena fixed for the new version. If you upload the blend I can take a poke at it, I've gotten pretty familiar with Blender and have made bugfixes and tweaks to many of the core tracks. At minimum I can get the checklines working correctly, but I think I may be able to get that jump working better too. As I remember from previous threads, that jump was the only thing preventing the track from going in the main game, and I'd love to fix it so it could go into the main game!


It would be good to fix the lapline and the jump so it becomes a better addon, but it doesn't have the quality to be included in the main game. No amount of detailed scenery can make up for the gameplay limitations.
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Re: Work in progress tracks (in the case someone has interes

Postby GeekPenguinBR » 28 Apr 2019, 01:35

Mr.XX99 {l Wrote}:Hi GeekPenguinBR,
I like all of you projects, you really prove that you and your brother are great modeller and designers :) The one I find best is the 1750


Hi, Mr.XX99.

Thank you very much for your consideration for our work! We always try to do the best when it comes to contributing to this game. We like 1750 most, too.

Mr.XX99 {l Wrote}:But could you pleeease fix the checklines on Las Dunas Stadium? I really like that track (...) That would be really great :)


QwertyChouskie {l Wrote}:Agreed, I really would love to see Las Dunas Arena fixed for the new version. If you upload the blend I can take a poke at it


Thanks, Mr.XX99, QwertyChouskie.

Well, Las Dunas was an attempt to create a track for experienced and skilled drivers to play on hard level. I thought most would like the idea, but I was wrong. The driveline was intended to be a surprise. That's why I haven't released it before all the rest have been done. As I said some time ago, I may upload the blend file, but I will not modify it now, because it took a lot of hours at the time of the releasing. I would like to redo the track in the original style, with the look of a motocross/monster truck track over the sand and mud, but I have other priorities for a while.

Alayan {l Wrote}:It would be good to fix the lapline and the jump so it becomes a better addon, but it doesn't have the quality to be included in the main game. No amount of detailed scenery can make up for the gameplay limitations.


The supposed "bad" design, was intended as explained above. I could do a "better" and easier driveline that could be much more interesting for you, and this would be easier to do, but it was a matter of taste. I decided in favor of that "weird" shape. I was not limited to that shape.

Upon entering the main game or not doesn't matter to me. The best feedback is the satisfaction of most STK players. I prefer to expend months doing something unofficial for STK and see a thousand gamers downloading my work from my personal site instead of seeing an unsatisfactory track being accepted in the main game or uploaded to the add-ons, which seems to me as the repository of rejected tracks, and, rejected = unsatisfactory = probably bad = probably made by someone unable to do what he/she tried to do.

I like a lot of tracks available on the add-ons and, IMO, some of them could replace some tracks of the main game. So, to be on add-ons, doesn't mean that a track is inferior, but just a matter of taste in some cases , of course. But this is just my opinion.
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Re: Work in progress tracks (in the case someone has interes

Postby tempAnon093 » 28 Apr 2019, 03:49

Here are few of my opinions on Las Lunas Stadium race (since it is being talked about here). I would like to emphasize that these are personal, subjective opinions.

- The atmosphere and scenery are very nice. There are some great touches of detail throughout the map. I like seeing Wilber on the cameras!
- I appreciate the lack of checklines adding a sense of mystery to the rankings although it is annoying to lose half a lap if you go off a jump at the wrong angle. Also, I was able to complete a 5 lap race in 11 seconds by pressing the reset key ;)
- The start line appears to count two laps instead of one at the start of a race, which I guess is a side effect of having no checklines. Also, reseting the kart earns an extra lap. If you really want to keep the lack of checklines, maybe add one just before the two paths meet up again to prevent accidental cheating.
- Until I realized that it is possible to brake on the jumps, the right path was extremely annoying. I realize how silly it may sound to not think of braking, but it's so rarely required in karting games and especially on booster jumps that it's just not something I thought about before. It is nice to have the challenge, but maybe that last booster jump or two could be a bit weaker so that if someone is not even accelerating up the jump they won't go so far they hit the wall. It would still be faster for the kart to brake on the jump, but in case they brake at the wrong time or just stop accelerating, they will go a bit too far but won't spend an extra 3 seconds getting off the grass and back onto the track?
- Would it be possible to have a collection of multiple crowd sound effects to play on the jumps? It's a nice feature and adding a bit more variety may make it more interesting.
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Re: Work in progress tracks (in the case someone has interes

Postby GeekPenguinBR » 28 Apr 2019, 04:28

tempAnon093 {l Wrote}:- The atmosphere and scenery are very nice. There are some great touches of detail throughout the map. I like seeing Wilber on the cameras!

Good. Thanks a lot.
I tried to make a track as beautiful as it could be for a track in a modern stadium.

tempAnon093 {l Wrote}:- I appreciate the lack of checklines adding a sense of mystery to the rankings although it is annoying to lose half a lap if you go off a jump at the wrong angle. Also, I was able to complete a 5 lap race in 11 seconds by pressing the reset key ;)


The checkline's problem is known, but it's my fault, due to the design of the shape. Not only the shape itself complicated the task, but the existence of two ways in "Y" near the start line.

tempAnon093 {l Wrote}:It would still be faster for the kart to brake on the jump, but in case they brake at the wrong time or just stop accelerating, they will go a bit too far but won't spend an extra 3 seconds getting off the grass and back onto the track?
- Would it be possible to have a collection of multiple crowd sound effects to play on the jumps? It's a nice feature and adding a bit more variety may make it more interesting.


Well, I use the break all time, so this may be the reason of all disagreement since I supposed that everyone did this too. :) I must confess that the ideas of ramps seemed good to me, but it was not. I wouldn't repeat any like that today. It was a problem for us and remain an issue for the drivers. I should keep the original project without ramps. Maybe the track would be a lot better.
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Re: Work in progress tracks (in the case someone has interes

Postby tempAnon093 » 28 Apr 2019, 05:41

GeekPenguinBR {l Wrote}: [...] but the existence of two ways in "Y" near the start line.

I haven't tried it, but I think is possible to have two independent sets of checklines.
eg.
{l Code}: {l Select All Code}
                           check 2A --> check3A         
start-line --> check 1 --↕                      ↕--> lap
                           check 2B --> check3B         


GeekPenguinBR {l Wrote}:I should keep the original project without ramps. Maybe the track would be a lot better.

I think the ramps are fun! Maybe make the zippers less powerful or only remove the last ramp on the right path.
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Re: Work in progress tracks (in the case someone has interes

Postby GeekPenguinBR » 28 Apr 2019, 16:29

tempAnon093 {l Wrote}:I think the ramps are fun! Maybe make the zippers less powerful or only remove the last ramp on the right path.


Well, after all the feedback I'm considering to work on an update. For an update, I mean the modification of the track's driveline redesigning its shape, but using some (not) all elements and removing some others. For instance, the jump through the fire under the giant tire may be kept, but replacing that ramp for another one.

Please note that, updating "Las Dunas Stadium" is not a promise, but just a hypothesis.
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