Super Smash Bros. Ultimate Karts for STK

Super Smash Bros. Ultimate Karts for STK

Postby Worldblender » 12 Feb 2019, 09:05

I'm finally back after a few years have passed. This time, I have created a collection of over 70 addon karts based on the base roster of Super Smash Bros. Ultimate (for the Nintendo Switch) in a format that STK can read, excluding the Mii Fighters. I went as far as to use models ripped direct from Smash Ultimate for the most accurate appearance, although I know that will prevent them from being uploaded to that addons website. I'm okay with that though, as I never intend for that to happen. Beware that while the karts are functional, they aren't quite as polished as the standard karts shipping with STK. One such problem is that the characters may appear to be slightly smaller than them, but not too small. If you're willing to accept this lack of polish, go ahead and continue reading below.

New: B3D version of the karts, allowing usage with STK versions as old as 0.7.0 (only 0.8.1 and 0.9.2 have been tested). Beware of graphical issues that can appear while using the karts, noticeably in most characters' eyes.

Project repository (using Git): https://gitlab.com/Worldblender/ssbu-karts-for-stk
Karts-only packages: https://drive.google.com/drive/folders/1Lu1aS4lUVr_MFaRcuUp3byLaolmFL8Hl?usp=sharing
Branch containing B3D files compatible with older STK versions: https://gitlab.com/Worldblender/ssbu-karts-for-stk/-/tree/B3D-port

Copy or symlink the contents of the 'karts/' directory to your addons directory as usual. Upon starting STK, the loading screen should appear close to like what's below, assuming that no other addon karts are installed:
Image

The characters' licensing is certain to violate the spirit of open-source licensing, so that's why they will appear not on the addons website, but on the said Git repository. The karts are really fan creations made without any intention of monetization. However, there is a reusable resource in my repository, and that is the base kart used for all the characters. Unlike the rest of the karts, its licensing allows commercial use, as that doesn't contain any non-free copyrighted character. I decided to put in a little creativity into the base kart by using the Mandarava Motors flag on the back of it, to imply that that fictional company mass manufactures that kart model. In reality, I selected the kart model at https://opengameart.org/content/racing-kart to speed up development of over 70 karts.
There are a few problems with the base kart: it has animations, but they don't play, despite that I created a skeleton for it. The characters however, do play their animations. I'm glad I made something that works, even if my collection is ultimately deemed to be illegal, but there's a few things that aren't quite right. Blender files are provided for all the karts, including the base one, for those who want to look at how I did them, and to report any problems found.

Finally, here are some screenshots to show that my karts really are real (this showcases only three out of over 70 karts I did):
Mario
Image
Donkey Kong
Image
Link
Image

This repository will be continuously updated to include DLC characters, maintain compatibility with the latest STK versions, and to improve the karts' presentation (such as texture configuration and more animations). Please leave some feedback/or suggestions about this kart collection if you can, as I may use them in enhancing it.
This collection uses models and icons ripped direct from Smash Ultimate; a thread for the models themselves can be found at https://www.vg-resource.com/thread-34836.html. I also have vanilla character models at https://gitlab.com/Worldblender/smash-ultimate-models-exported.
Last edited by Worldblender on 03 Jul 2020, 01:55, edited 1 time in total.
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Re: Super Smash Bros. Ultimate Karts for STK

Postby tempAnon093 » 12 Feb 2019, 11:32

That's pretty neat, good job.

Of course, I won't be surprised if you hear a bit of criticism from some other users due to this game being a Mario Kart alternative.
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Re: Super Smash Bros. Ultimate Karts for STK

Postby Mr.XX99 » 14 Feb 2019, 22:01

Good work :)

As you noted some characters are pretty small, but it's a great collection :)

Funny that you're using the same kart I am using for my work in progress kart :D
Playing SuperTuxKart on my Windows 10 Laptop, my mobile phone and on my Anroid TV :)
(profile picture from John Tuggle URL: https://www.flickr.com/photos/22565768@N04/4454921691 License: https://creativecommons.org/licenses/by/2.0/ picture was edited by me)
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Re: Super Smash Bros. Ultimate Karts for STK

Postby Worldblender » 03 Jul 2020, 01:52

I have uploaded an experimental port of B3D (Blitz3D) versions of the existing karts in another branch at https://gitlab.com/Worldblender/ssbu-karts-for-stk/-/tree/B3D-port. Unlike with the regular SPM version of these karts, this collection can be used with STK versions as old as 0.7.0 (though, I did my testing with versions 0.8.1 and 0.9.2)! Great for those who want to go back in time, but without leaving the Smash Bros. fighters behind.
Fair warning: there likely will be graphical issues with most of the karts. Between versions 0.7.0 and 0.8.1, some karts that use skin textures that are normally transparent or those using two UV maps for their eye white and iris images will likely not display correctly. During races however, these skin textures will display correctly, but most characters' eyes will not. In versions 0.9.0, 0.9.1, and 0.9.2, any character in this situation will have their eyes displayed incorrectly, with the eye meshs either appearing elsewhere and distorted (appearing as a copy of an object from races if a track version is too old), or not showing up at all. The karts will otherwise function as normal, but beware of these graphical issues.
I provide this B3D collection as-is; there is a possibility that I may discontinue work on the B3D versions of the karts, as they are generally more problematic than their SPM counterparts.
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