Karts to include in supertuxkart 0.7.

Karts to include in supertuxkart 0.7.

Postby COOLTUX345 » 14 Jan 2010, 18:02

I think that some of the karts should be replaced. We should replace the morzilla kart with the New morzilla kart at the supertuxkart download manager. Does anyone have anymore to include or that we should remove?
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Re: Karts to include in supertuxkart 0.7.

Postby Auria » 14 Jan 2010, 19:55

Hum, maybe I missed something, I thought we had the latest version of Mozilla in SVN
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Re: Karts to include in supertuxkart 0.7.

Postby COOLTUX345 » 14 Jan 2010, 20:10

Nolok has square wheels and is very blocky. Perhaps he should be fixed
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Re: Karts to include in supertuxkart 0.7.

Postby Auria » 14 Jan 2010, 22:32

COOLTUX345 {l Wrote}:Nolok has square wheels and is very blocky. Perhaps he should be fixed


Not the Nolok in SVN; please don't base yourself upon 0.6, many things have changed since
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Re: Karts to include in supertuxkart 0.7.

Postby COOLTUX345 » 15 Jan 2010, 03:50

I have 0.6.2, and I have windows. How can I get the SVN on windows?
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Re: Karts to include in supertuxkart 0.7.

Postby stkwithmra » 15 Jan 2010, 04:55

COOLTUX345 {l Wrote}:I have 0.6.2, and I have windows. How can I get the SVN on windows?

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Re: Karts to include in supertuxkart 0.7.

Postby rudy85 » 15 Jan 2010, 16:35

STK 3D animation
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Re: Karts to include in supertuxkart 0.7.

Postby xapantu » 15 Jan 2010, 19:20

How can I get the SVN on windows?

Stk 0.7 alpha for windows
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Re: Karts to include in supertuxkart 0.7.

Postby COOLTUX345 » 16 Jan 2010, 17:13

The alpha is so cool! It looks better, the controls are more responsive, and you can push the AI karts! I have looked at the karts and they look PERFECT! All we need to do is convert the add-ons so that we can drive them too.
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Re: Karts to include in supertuxkart 0.7.

Postby horace » 21 Jan 2010, 21:26

i like the overhauled karts in 0.7 too. they have a quite consistent style and quality now.

there is only one suggestion i have...

the font of the tux kart is really ugly and should be replaced. i think it's "comic sans"? :eew: the emboss effect doesn't look that great either in my opinion. :p
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Re: Karts to include in supertuxkart 0.7.

Postby Auria » 21 Jan 2010, 21:49

horace {l Wrote}:i like the overhauled karts in 0.7 too. they have a quite consistent style and quality now.

there is only one suggestion i have...

the font of the tux kart is really ugly and should be replaced. i think it's "comic sans"? :eew: the emboss effect doesn't look that great either in my opinion. :p

contributions always welcomes, we are artists and not 3D modelers :D
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Re: Karts to include in supertuxkart 0.7.

Postby stked » 24 Feb 2010, 00:14

And what of the new gooey on stkaddons?
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Re: Karts to include in supertuxkart 0.7.

Postby Auria » 24 Feb 2010, 01:02

stked {l Wrote}:And what of the new gooey on stkaddons?


because of physics reasons, I'm afraid that Gooey in its current form will need to be removed; it's just too large
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Re: Karts to include in supertuxkart 0.7.

Postby rudy85 » 25 Feb 2010, 19:37

I will reduce his size
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