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STK 0.7 Karts AddonsPack

PostPosted: 17 Jan 2011, 22:18
by STKRudy85
- AUDACITY Girl

- Bambou

- Beagle

- Bigbuckbunny

- Catapult Ted

- Chinchila

- Chuck

- Duke

- Konko

- Mr IceBlock

- Python

- Rinky

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 17 Jan 2011, 22:29
by STKRudy85
The data.7z contain video animation and screenshots like this one :

Capture.png
Capture.png (21.96 KiB) Viewed 13876 times


240x180 which can be used for stkaddons

All character are under free licence but they aren't in this archive I will make a license.txt wich will also contain maker's name
I also have a kind of bug with "set smooth" work in blender but not in game ex:bigbuckbunny

So this addon will be updated

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 17 Jan 2011, 22:32
by STKRudy85
Licenses can be found on this forum ....

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 18 Jan 2011, 12:15
by STKRudy85
Windows package has been updated (because didn't extract in the good folder)

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 18 Jan 2011, 12:38
by STKRudy85
LIcenses :

[Edit] Files removed

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 20 Jan 2011, 23:40
by STKRudy85
Hello :!:

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 21 Jan 2011, 00:00
by KroArtem
Be patient, not everyone have a lot of time during the week ( => more time on weekends :))

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 21 Jan 2011, 00:56
by Auria
That's a nice set;
though they could be nicer if they were smooth, atm they are not smooth.
Make sure :
1) to have the latest B3D exporter from our SVN repository
2) to have the latest kart exporter from our SVN repository
3) to hit "set smooth" in blender

then they should all be smooth

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 23 Jan 2011, 12:59
by STKRudy85
All licenses are now included
I'm waiting for testing and approval.
I hope you will have fun :)

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 23 Jan 2011, 13:40
by mjminfo
Hi STKRudy85,
May I ask you to include an addons.pot file with the current files ?

it should include the names of the karts, so that the translators will be able to translate in their language the kart names.

You see, in STK all or close to all text is translated, so when you add an addon pack, then all text that is added is not translated. Which is not that great for STK, as it looks that the addons are external to the game and it makes the game look a bit "not finished"

This is just my opinion, others may agree or disagree with it ;)

Jorge

PS you can use POedit to create such addons.pot file

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 23 Jan 2011, 14:10
by mjminfo
little feedback, I have these errors when I use the addon pack:
-=-=-=-
Invalid graphical effect specification: 'smoke' - ignored.
[Irrlicht Warning] Could not open file of texture: ./data/karts/beagle/beagle_icon.png
[Irrlicht Warning] Could not open file of texture: ./data/karts/beagle/beagle_map_icon.png
[Irrlicht Warning] Could not open file of texture: ./data/karts/beagle/beagle_icon.png
WARNING: GUIEngine::addLoadingIcon given NULL icon
[Irrlicht Warning] Could not open file of texture: chinch-fur.rgb
[Irrlicht Warning] Could not open file of texture: chinch-skin.rgb
[Irrlicht Warning] Could not open file of texture: cup_Sphere.002.rgb
Challenge prerequisite 'penguinplaygroundgp' of 'energymathclass' not found - ignored
Challenge prerequisite 'worldsend' of 'fortmagma' not found - ignored
Challenge prerequisite 'penguinplaygroundgp' of 'starfollow' not found - ignored

startMusic : m_normal_filename=<./data//music/MayDayMayhem.ogg>, gain=0.7
[Irrlicht Warning] Could not open file of texture: ./data/karts/beagle/beagle_icon.png
Texture './data/karts/beagle/beagle_icon.png' not found!

-=-=-

jorge

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 23 Jan 2011, 14:45
by KroArtem
mjminfo, according to beagle problems : the original author of Beagle didn't provide beagle_icon.png and beagle_map_icon.png and this is not an addon pack problem.

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 23 Jan 2011, 14:52
by STKRudy85
Thanks for backing

mjminfo {l Wrote}:May I ask you to include an addons.pot file with the current files ?

Thanks for explanations

No I won't do this because the characters concerned this this option are:
AUDACITY girl who must find another name (I have to ask Primotico about it)
Mr Iceblock (sounds great in French, but a Monsieur could be cool, why not :) but I won't change it yet )
Bigbuckbunny known as it on internet

mjminfo {l Wrote}:Invalid graphical effect specification: 'smoke' - ignored.WARNING: GUIEngine::addLoadingIcon given NULL icon
[Irrlicht Warning] Could not open file of texture: chinch-fur.rgb
[Irrlicht Warning] Could not open file of texture: chinch-skin.rgb
[Irrlicht Warning] Could not open file of texture: cup_Sphere.002.rgb
Challenge prerequisite 'penguinplaygroundgp' of 'energymathclass' not found - ignored
Challenge prerequisite 'worldsend' of 'fortmagma' not found - ignored
Challenge prerequisite 'penguinplaygroundgp' of 'starfollow' not found - ignored

startMusic : m_normal_filename=<./data//music/MayDayMayhem.ogg>, gain=0.7


Known it isn't real problems

mjminfo {l Wrote}:Texture './data/karts/beagle/beagle_icon.png' not found!

GRRRRRR damned :(

I will recompile it soon

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 23 Jan 2011, 14:53
by STKRudy85
I think to use this icon :
beagle.png
beagle.png (3.68 KiB) Viewed 13675 times

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 23 Jan 2011, 15:27
by KroArtem
Not sure it will fit as most of other karts have only faces on their icons and this beagle.png has beagle and its logo
This is only my opinion ;)

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 23 Jan 2011, 15:43
by Arthur
mjminfo {l Wrote}:Hi STKRudy85,
May I ask you to include an addons.pot file with the current files ?

it should include the names of the karts, so that the translators will be able to translate in their language the kart names.

You see, in STK all or close to all text is translated, so when you add an addon pack, then all text that is added is not translated. Which is not that great for STK, as it looks that the addons are external to the game and it makes the game look a bit "not finished"

This is just my opinion, others may agree or disagree with it ;)

Well, I certainly disagree; as you said, "it looks that the addons are external to the game", and well, they are. :p
So no trouble with that at all I'd say.

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 23 Jan 2011, 16:04
by STKRudy85
KroArtem {l Wrote}:Not sure it will fit as most of other karts have only faces on their icons and this beagle.png has beagle and its logo
This is only my opinion ;)


While waiting for a better one ... :(

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 23 Jan 2011, 17:01
by STKRudy85
New script don't appear when placed in good scrip folder on blender ubuntu --> had to load it manually

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 03 Feb 2011, 15:08
by STKRudy85
I hope it's good now !

It seems ok for me

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 04 Feb 2011, 02:34
by Auria
They appear to be fine, nice job :)

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 16 Feb 2011, 21:32
by STKRudy85
Why my addon pack don't appear in sourceforge ?

Can you add an entry(report) to supertuxkart's blog ?

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 17 Feb 2011, 02:26
by Auria
Hi,

sorry for the delay, I was busy. This is now done

Re: STK 0.7 Karts AddonsPack-1

PostPosted: 12 May 2011, 11:34
by STKRudy85
Update :)

Please can you upload it on sourceforge ?


Content

- Amiga kart
- Android
- Audcity Girl
- Bambou
- Bigbuckbunny
- Bigbuckbunny Bug Rider
- Catapult Ted
- Chinchila
- Chuck
- Duke
- Konqo
- Mr IceBlock
- Python
- Rinky
- Tarentula

Re: STK 0.7 Karts AddonsPack

PostPosted: 12 May 2011, 19:43
by STKRudy85
The dedian package for ubuntu, debian, linux mint users

Re: STK 0.7 Karts AddonsPack

PostPosted: 13 May 2011, 01:34
by Auria
Hi,

package uploaded.
Hopefully this is the last time manual add-ons packages are made, the in-game installation of add-ons is starting to really take shape :)