Page 3 of 5

Re: New Track: Racetrack2

PostPosted: 06 Jun 2013, 11:49
by rubberduck
i will use some of these parts and i will change the plants

and i have a big list of objects here: viewtopic.php?f=17&t=4540,

there is a file of objects, that i want to add to my object-collection

( http://www.blendswap.com/blends/view/68144 or http://www.blendswap.com/blends/view/63849 aren't in list, because i downloaded them before)

Re: New Track: Racetrack2

PostPosted: 06 Jun 2013, 19:49
by rubberduck
i made some changes

Re: New Track: Racetrack2

PostPosted: 06 Jun 2013, 22:57
by Uni
Great! I suggest putting your track on stkaddons, that makes it way easier for us to test. :)
You can still update it afterwards as much as you like.

Re: New Track: Racetrack2

PostPosted: 07 Jun 2013, 00:42
by samuncle
Hello :)

I like your track and I have some tips:

1) Change some textures. IMHO, some textures can be improved, like the texture of the wall around the track
2) Add some halo for each lantern
3) Cut some holes in the wall around the track. It's too darker, I think it's better if it has some variations like a cave or a skybox.

Re: New Track: Racetrack2

PostPosted: 07 Jun 2013, 07:25
by rubberduck
good ideas

samuncle {l Wrote}:1) Change some textures. IMHO, some textures can be improved, like the texture of the wall around the track


yes, i think too, some textures aren't so good

samuncle {l Wrote}:2) Add some halo for each lantern


i have planned to do this, when i'm sure, which objects i want to have in my track, i will re-bake the lightmaps
befor bakink the lightmaps i will add some light and halos for each lantern

samuncle {l Wrote}:3) Cut some holes in the wall around the track. It's too darker, I think it's better if it has some variations like a cave or a skybox.


i will try this, adding some loop-cuts into the wall, deforming it and using an other texture

Re: New Track: Racetrack2

PostPosted: 07 Jun 2013, 08:49
by asciimonster
How about the name: "Ancient Inca Racetrack"? (Did Inca's have windmills?)

Re: New Track: Racetrack2

PostPosted: 07 Jun 2013, 08:50
by rubberduck
or only "ancient racetrack"

Re: New Track: Racetrack2

PostPosted: 07 Jun 2013, 20:15
by rubberduck
i have now cave-like terrain

Re: New Track: Racetrack2

PostPosted: 07 Jun 2013, 21:46
by Ludsky
Very Wonderful ,could you upload the third version test (perhaps final verison ^^ )?

Idea for name : "Lost Kingdom"

Re: New Track: Racetrack2

PostPosted: 07 Jun 2013, 22:31
by Kanhelf
Subterranean City?

Re: New Track: Racetrack2

PostPosted: 07 Jun 2013, 22:51
by RaceAce
Ludsky {l Wrote}:Very Wonderful ,could you upload the third version test (perhaps final verison ^^ )?

Idea for name : "Lost Kingdom"

I was gonna suggest that name! :P

Re: New Track: Racetrack2

PostPosted: 08 Jun 2013, 07:40
by rubberduck
i will upload the track, but it's "pre-final", there aren't so much steps for final

Re: New Track: Racetrack2

PostPosted: 08 Jun 2013, 09:46
by Ludsky
rubberduck {l Wrote}:i will upload the track, but it's "pre-final", there aren't so much steps for final


ok, I can't wait !!!! :)

Othe idea for your name track : Lost Temple

Re: New Track: Racetrack2

PostPosted: 08 Jun 2013, 15:01
by rubberduck
i had to delete a small reset-bug in my track

the red things are reset-planes(i made it visible for debugging)
i directly spawned under the road (in the mesh)

i tried to remove this with changing something with the resetplanes, but that didn't help, so i had to add a wall here

Re: New Track: Racetrack2

PostPosted: 08 Jun 2013, 17:40
by rubberduck
i uploaded the track now and i added a "danger-explosive"-sign

here it is
http://platen-software.de/sebastian/Racetrack2V3.tar.gz

it's not 100% ready, because of the lightmaps

Re: New Track: Racetrack2

PostPosted: 08 Jun 2013, 17:51
by Ludsky
Verry good for barrils


Thanks for your uploaded :) ^^^I test :)

Perhaps add a barrier (for my picture)

Re: New Track: Racetrack2

PostPosted: 08 Jun 2013, 18:46
by Totoplus62
I like your track (it could replace the city track currently in 0.8) Maybe had some more explosive barrels (that disappear when you hit them ?) and an explosion sound :)

Re: New Track: Racetrack2

PostPosted: 08 Jun 2013, 19:31
by rubberduck
Totoplus62 {l Wrote}:Maybe had some more explosive barrels (that disappear when you hit them ?) and an explosion sound


i don't know if this os possible, i found nothing, how i could do this

Ludsky {l Wrote}:Perhaps add a barrier (for my picture)


where exactly, could you draw something in your image to show it and what type:

a wall?
a wooden fence (like in the image with the explosive-sign
something like download/file.php?id=6336&mode=view

Re: New Track: Racetrack2

PostPosted: 08 Jun 2013, 19:57
by Ludsky
see my new picture :)

Barrier in the first picture perhaps more little ^^

Re: New Track: Racetrack2

PostPosted: 08 Jun 2013, 20:51
by rubberduck
i added some barriers and i have a plant, that i want to add

i also added halos to the lanterns and i started with lightmap-baking

Re: New Track: Racetrack2

PostPosted: 08 Jun 2013, 21:14
by Ludsky
It's Good ;)

Re: New Track: Racetrack2

PostPosted: 08 Jun 2013, 22:44
by Totoplus62
I disagree about barrier it makes the road looks weird :S, maybe something else

Re: New Track: Racetrack2

PostPosted: 09 Jun 2013, 09:23
by rubberduck
i think too, before it was better for me

Re: New Track: Racetrack2

PostPosted: 09 Jun 2013, 11:53
by Ludsky
I don't agree. Before we have a feeling of emptiness.

Add some object in this place then

Re: New Track: Racetrack2

PostPosted: 09 Jun 2013, 14:54
by rubberduck
i have better barriers now