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Totoplus62 {l Wrote}:Level 3 --> Appearance:less transparent (with big sound); the weapon is sent back to the attacker due to the blast effects
Nah, the shield would probably become too strong. It should be purely defensive. The shield would be just be a second flyswatter otherwise (well, sort of). Higher shield strength should just mean that it defends more and/or stronger attacks.
Totoplus62 {l Wrote}:but not the basketball
I think a stronger shield should at least
protect against it. It would be a bit frustrating to the strongest possible shield and still get owned by a basket ball, losing time and the shield.
I have a compromise idea for that: Multilayer-shields (like most suggested) or time-based shields (like I suggested) should be technically possible and protect against bouncy ball if strong enough (but take more damage than from other weapons, if too weak, the shield doesnt help). Howver, bouncy balls shall be rather rare. Additionally, it also should be rather unlikely that one player actually gets a stronger or even the strongest possible shield. Most of the time, players would be only able to have a weak shield for some seconds which would protect against one basic attack but not against bouncy ball. You needed a strong shield for that, which would be hard to get.
Another possibility would be simply to allow to configure the, umm, lets call it "shield piercing strength" of each weapon so each player can set it to his/her likings. Otherwise, we could continiue arguing on that topic for ages. ;-)
Yes, it’s nice to see that some sort multi-layered shield is being implemented. Thanks for considering my suggestions. :-)
Sadly I can’t build it. SVN says:
- {l Code}: {l Select All Code}
E170000: URL doesn't exist
Yes, I can’t even download it. :-(
Yes, I tried both HTTP and HTTPS.
What happened to the repository?