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Re: Art Museum converted

PostPosted: 19 Jul 2012, 18:36
by Arthur
Cool idea Stephen. :)

Re: Art Museum converted

PostPosted: 19 Jul 2012, 19:55
by Binky
Maybe a mixture of small sculptures on pedestals/boxes, and large ones on the floor.
I will put in some more work on antarctican gothic soon :)

Re: Art Museum converted

PostPosted: 20 Jul 2012, 00:19
by sj04736
Here's the miniaturized and active volcano.
classic-volcano-sculpture.png
Blender Screenshot


I got the face-count down to ~200 from over 1600, and managed to fit everything in three textures (plus the start line texture, which I think is already in the art museum?). License info is included.

I don't really know if this counts as a sculpture. I suppose it's a model instead.

Re: Art Museum converted

PostPosted: 20 Jul 2012, 13:12
by ctdabomb
I can make it work as a model and not a sculpture. it's quite nice. though the road texture isn't in this track, i might change that one way or another.

Re: Art Museum converted

PostPosted: 20 Jul 2012, 20:27
by charlie
sj04736 {l Wrote}:Here's the miniaturized and active volcano.
Image


That's cool.

Looking at it, though, it reminds me what a waste of a good idea that volcano track is.

I might try to remodel it or do a new one as a personal pet project. I could do with learning the basics in Blender.

Re: Art Museum converted

PostPosted: 13 Aug 2012, 18:25
by ctdabomb
I finally added the volcano
artmuseum.7z
(5.51 MiB) Downloaded 350 times

charlie {l Wrote}:I might try to remodel it or do a new one as a personal pet project. I could do with learning the basics in Blender.

I got some ideas for you if you do this(making a track like this is somewhere on my list of tracks to make)

Re: Art Museum converted

PostPosted: 15 Aug 2012, 19:12
by TheK79
The AI is really having hard times on this track – gaining an average of 5.5 seconds on them, as they go far to wide around the corners. A massiv slowdown on the grass outside could also help to reduce this a bit.

Re: Art Museum converted

PostPosted: 15 Aug 2012, 19:32
by ctdabomb
which AI level is it? expert should drive this a lot better than beginner.

Re: Art Museum converted

PostPosted: 17 Aug 2012, 00:04
by TheK79
the difficulty levels have another effect than just more top speed (highest there)? Or did I miss another switch?

Re: Art Museum converted

PostPosted: 17 Aug 2012, 05:26
by hiker
TheK79 {l Wrote}:the difficulty levels have another effect than just more top speed (highest there)? Or did I miss another switch?

Yes, there are some other factors, e.g. the default AI on hard will sharp-turn better.

But I can't guarantee that it makes a difference in this case, once I am done with my current AI work, I'll check the track. The new AI behaves a bit better than the current default one (hopefully less likely to crash into corners), and in the worst case we might need to adjust the drivelines a bit.

Cheers,
Joerg

Re: Art Museum converted

PostPosted: 15 Nov 2012, 16:34
by ctdabomb
Hello everybody, I finally have submitted this to the addons. and am Just waiting for this to be approved. http://stkaddons.net/tracks/art-museum

Re: Art Museum converted

PostPosted: 24 Nov 2012, 22:33
by Binky
I have not forgotten about this! :)
tux-apple-sea.png
The son of penguin by Binky

Re: Art Museum converted

PostPosted: 03 Dec 2012, 23:16
by Binky
Antarctican Gothic is waiting for me to draw an igloo btw