Kinsu {l Wrote}:hiker {l Wrote}:Brainstorming: what about a 'reverse' progress bar: the light comes on full, then it fills to less and less. [...]
I'm not sure I understand well your idea : are you talking about progressively reducing the color's opacity to 0% (in this case it would rather be a kind of traffic light than a progressbar), or a real progressbar that is "unfilled" clockwise to let the next color (or the dark background, if the next color only comes at the beep) appear ?
This question brings me another idea : how about combining those two solutions (maybe that was that you really meant) ?
Funto {l Wrote}:- At each transition (there are 2 of them: ready -> set, set -> go) the player has to press the accelerate button to get an additional speed boost. This adds a new challenge to the game: if the player is synchronized, he gains a speed boost, but if he fails, then he gets a penalty. During the first time he pressed the button (ready -> set), there could be some smoke coming out of the kart to show the success of failure of the operation.
- Thunderbird could be used as well when we are rescued. I think this keeps the game consistent, as you have the same character who is somehow "managing" the race.
sst {l Wrote}:Hi, ...
I see that the ProgressBar, is the choice of also, others people, ...
Did it will be included in, the next lower release version ? or maybe in the complete release version.
sst {l Wrote}:1) Helicopter rescue
2) Metal Tower Crane, with Metal Hook.
3) Teleport Light = "Like ufo light" = "At begin light upper to lower light aftert light go lower the kart, and after the light and the kart go upper, ...
4) Quicksand
5) ThunderBird Rescue
Kinsu {l Wrote}:Could you post you thunderbird sources, please Funto ? I'll see what I can do to improve it. I think I'll mainly change the texture, and try to make the animation...
Funto {l Wrote}:Kinsu {l Wrote}:Could you post you thunderbird sources, please Funto ? I'll see what I can do to improve it. I think I'll mainly change the texture, and try to make the animation...
Nice, thanks
You're free to entirely redo the texture if you want, no problem with that
You can download the sources from here: http://dl.dropbox.com/u/20292682/stk/thunderbird-0.1.tar.bz2.
I've included a basic flying animation I started, hope you can improve that
Kinsu {l Wrote}:In the 1st page of this thread, we concluded than it's better to have a flying character for the start as there is not enough room on the ground of every track.
I like the checker... Maybe it could be defined as a kind of standard for tracks to add a checker arrival line on the ground (it would also be good for consistency) ?
Kinsu {l Wrote}:The idea is to make a kind of referee character («arbitre»), which will show a traffic light at the beginning of races, and rescue characters during races.
Kinsu {l Wrote}:In the 1st page of this thread, we concluded than it's better to have a flying character for the start as there is not enough room on the ground of every track.
I like the checker... Maybe it could be defined as a kind of standard for tracks to add a checker arrival line on the ground (it would also be good for consistency) ?
I think of Firefox as a flying character. He looks like a rocket to me, the lower half of his body is a big flame.
Kinsu {l Wrote}:Maybe it could be defined as a kind of standard for tracks to add a checker arrival line on the ground (it would also be good for consistency) ?
Kinsu {l Wrote}:For the traffic light, I think it should be a different mesh than Thunderbird, as we will use Thunderbird also for rescue. But I don't know how to tell STK we want Thunderbird AND the traffic light for the race start...
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