spaceship-track ready

Re: spaceship-track ready

Postby rubberduck » 03 May 2013, 21:05

i have here the newest version of the track for all, who wants to test it and to see the changes

http://platen-software.de/sebastian/spaceship.tar.gz

in the actual track-file, there is the soundfile, but i have problems with the sound-emitter at the moment.
you can delete the sound-emitter from the blend-file(empty named sound-emitter) and re-export it.

i have the buggy sound in the track, because i want, that someone looks over it, to get out, why the sound-problem is.
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Re: spaceship-track ready

Postby RaceAce » 03 May 2013, 23:06

Sorry, wrong screenshot. I meant the other floor, with the little squares, like was at the start.
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Re: spaceship-track ready

Postby samuncle » 09 May 2013, 13:03

Your track is beautiful. I have started to add your textures and corridors into my planetarium skybox.

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I have changed the path for many reason:
* I prefer to have two track. A space ship track and planetarium. It's more diversity and I like when track in the core package aren't in addons
* The new space ship has many big windows so you can show what's going on outside and it provides a panoramic view of stars, planets, nebulas
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Re: spaceship-track ready

Postby Totoplus62 » 09 May 2013, 14:02

samuncle {l Wrote}:Your track is beautiful. I have started to add your textures and corridors into my planetarium skybox.

Image



If i understand this is your new planetarium ? Seems very promizing and looks like a space base; I think it has to stay as "open" as possible with wide round windows to make it look really different from space ship.
So planetarium will replace the old one and Space ship will replace Xr591, no ? (Xr591 look like "odds and ends" :| "Bric a brac" in french)

Nb: I have two sounds for mine track here viewtopic.php?f=18&t=4453
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Re: spaceship-track ready

Postby samuncle » 09 May 2013, 14:26

No

Planetarium will replace star track and XR591 was completely redone by me last year
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Re: spaceship-track ready

Postby Totoplus62 » 09 May 2013, 14:33

Ok so more tracks in the game without add on :)
samuncle {l Wrote}:XR591 was completely redone by me last year

Ok not your best track (Just my opinion) but your others rocks so far :cool:
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Re: spaceship-track ready

Postby rubberduck » 10 May 2013, 21:23

some more images from this track please, it's sooo goooood :D
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Re: spaceship-track ready

Postby tavariz91 » 13 May 2013, 21:59

Hi!

While this spaceship track looks very good, I just thought: Why not re-use it for a Xonotic race? In fact, the first time I played on it, I thought I was playing Xonotic ;)

Uh, now you MUST make us a big spaceship battle arena!

(Who said I am exigeant? :) )

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Re: spaceship-track ready

Postby rubberduck » 14 May 2013, 09:41

i have some ideas about the shape of the arena, but at the moment i have not enough time for making this arena
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Re: spaceship-track ready

Postby Ludsky » 14 May 2013, 12:16

Totoplus62 {l Wrote}:Ok so more tracks in the game without add on :)
samuncle {l Wrote}:XR591 was completely redone by me last year

Ok not your best track (Just my opinion) but your others rocks so far :cool:


I think Planetarium remplace Startarck and "Spaceship", is a new add track (and don't remplace other track).
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Re: spaceship-track ready

Postby Totoplus62 » 14 May 2013, 20:03

Ludsky {l Wrote}: and "Spaceship", is a new add track (and don't remplace other track).

No, when i track is so good like this one, we can't let it as an add one
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Re: spaceship-track ready

Postby tavariz91 » 14 May 2013, 20:10

Hi!

Small bug ;)

A Wring way at the bad place. I think it's with the drivelines. See the attached image, it's just before the starting point in the classic direction.


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Re: spaceship-track ready

Postby rubberduck » 14 May 2013, 20:29

i know this

look here:
viewtopic.php?f=17&t=4427&start=25

You posted it here some weeks ago, with the same image!
have you forgotten???
or do you wan't to say it twice???
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Re: spaceship-track ready

Postby tavariz91 » 14 May 2013, 21:31

whoops! Sorry I just forgot :p I was sure I did not post it...
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Re: spaceship-track ready

Postby Ludsky » 14 May 2013, 21:57

Totoplus62 {l Wrote}:
Ludsky {l Wrote}: and "Spaceship", is a new add track (and don't remplace other track).

No, when i track is so good like this one, we can't let it as an add one


You don't understand me.

I think, "Spaceship" add with other original track. (Not in the addons)
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Re: spaceship-track ready

Postby Totoplus62 » 14 May 2013, 22:23

Ok, yes but i think you made an english mistake.

STK is only 170 mb while battle for wesnoth (not a 3D game :p) is a 340 mb game, so this is not a problem to add a track
If i remember Mario kart wii has 32 tracks divided is eight cup.

That doesn't mean we should add all add-on tracks in Stk :!: :!: They have to be as good as possible :)
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Re: spaceship-track ready

Postby samuncle » 14 May 2013, 22:38

Stk is only 170 mb while battle for wesnoth (not a 3D game :p) is a 340 mb game, so this is not a problem to add a track


IMHO we can go up to 300 Mo. I don't have a problem with that. But before including new track we should improve existing one. That's a lot of work to maintain a large number of track. Now we have 20 tracks. For me it's a good number.

I prefer to have 20 beautiful tracks :).
But I'm not against increasing the polycount and the texture resolution :).

and "Spaceship", is a new add track (and don't remplace other track).

For the moment we have planned to make a "mix" between the space ship and the skybox "planetarium". This new track (probably named planetarium) will replace stars track.

Space ship is a beautiful track but it has some problems (like no UV seams) and no windows. I don't spend a lot of hours trying to make volumetric nebula and planet to not see them ^^. Planetarium will have BIG windows, to see the universe outside.

I also have planned to add a black hole but I'm not sure how I can do this.
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Re: spaceship-track ready

Postby rubberduck » 15 May 2013, 08:49

samuncle {l Wrote}:Space ship is a beautiful track but it has some problems (like no UV seams) and no windows. I don't spend a lot of hours trying to make volumetric nebula and planet to not see them ^^. Planetarium will have BIG windows, to see the universe outside.



the new version has windows now
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Re: spaceship-track ready

Postby RaceAce » 15 May 2013, 11:56

samuncle {l Wrote}:I also have planned to add a black hole but I'm not sure how I can do this.

Maybe add a wrap tunnel with boosters through a spinning black hole? (Sort of like the path through sea serpent in SubSea.) I don't know if this would fit the style of the track, just a suggestion.
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Re: spaceship-track ready

Postby rubberduck » 15 May 2013, 14:39

use moving textures, if possible
(red arrows = textures move in this point)
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Re: spaceship-track ready

Postby Totoplus62 » 15 May 2013, 21:50

samuncle {l Wrote}: But before including new track we should improve existing one.

I completely agree with this aspect ! :)

samuncle {l Wrote}:I also have planned to add a black hole but I'm not sure how I can do this.

You told me about the cannon feature some time ago...
Maybe this can inspire you -> https://www.youtube.com/watch?v=v6VuxW91z2I
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Re: spaceship-track ready

Postby rubberduck » 16 May 2013, 08:56

samuncle {l Wrote}: But before including new track we should improve existing one.


don't forget, that i improved minigolf-track here:

http://platen-software.de/sebastian/min ... st2.tar.gz
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Re: spaceship-track ready

Postby 0zone0ne » 17 May 2013, 03:44

samuncle {l Wrote}:I also have planned to add a black hole but I'm not sure how I can do this.

If you mean not knowing how to implement it as part of the track, I had this idea:
wormholeidea.png
The track would circle around the centre of the black hole, with bits of flying space debris coming in the opposite direction, towards the player.
(This part of the track would be covered in the zipper texture and the karts would get a constant boost while driving on this section)
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Re: spaceship-track ready

Postby Totoplus62 » 17 May 2013, 09:34

Yes and it could be interesting in this color
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Re: spaceship-track ready

Postby rubberduck » 17 May 2013, 09:35

it looks good, but how could this be done?
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