Some questions remain:
- When you’re in a bubble, …
- … what happens to you if you collect a banana?
- … what happens to the banana if you collect one?
- … what happens if a lower-ranked player activates parachute?
- … what happens if you activate another bubble?
- … does it repel the plunger from behind?
- … does it repel the plunger aimed at your face?
- … may the bouncy ball still aim for you?
- … what happens to the bouncy ball if it hits you?
- … what happens if you drive into normally slowing-down water (seen in Green Valley)?
- … do you get resetted if you crash very hard?
- … what happens if a hazard from the track hits you (for example the cannonball on Fort Magma)?
- … what happens if you use a weapon (like the bowling ball)?
- When you activate a bubble, …
- … what happens to your flyswatter if it was activated?
- … what happens to your anchor if your kart is currently slowed down by one?
- … what happens to your parachute if your kart is currently slowed down by one?
- Should a rare gift still contain three bubble gums or should gifts only contain up to one bubble gum?
Here is some suggestion from my part:
Let’s assume a bubble is active for a living time T with a starting value of X. T gets reduced by one each second and the bubble pops if it equals or is smaller than 0. Now I have an answer for question 1.4.: simply add X to T. Each time a hazard hits the bubble, T is reduced by X. This means that if you activated one bubble shield and a cake hits you, the bubble is immediately destroyed. If you activated two shields very quickly, T equals 2X and your bubble could take two hits (the possible “hits” are to be defined) before being destroyed or, alternatively, passively exist for X seconds (at this time it would be normally destroyed).
T could also be interpreted as “thickness” and get visualized as such, this means, the bubble should be/appear thicker the bigger the T. As T shrinks with time, so does the bubble thickness until it pops. There should be a maximum value of M; If a player activates too many bubbles in a short time (so that T > M), the bubble collapses under it’s own weight and causes a big SPLAT (SPLAT has been suggested by others) but this time it slows down the player, too. Additionally, or alternatively to this the player’s screen could look like S@F suggested. In this case, the “Ew!” sound must play.


If this proposal gets part of the game, I suggest to change the icon of the bubble gum because it would be not accurate enough because it implies that the only purpose of the bubble gum is to place it on the road. I think the wrapping of a fresh (=unchewed) bubble gum would be okay.