the Cube 0.7

Re: the Cube 0.7

Postby asciimonster » 07 Dec 2010, 19:05

I just cannot seem to find out how to activate 2 checkline at once... The wiki pages says you need to group them, but doesn't say how. Does anyone have an example?

But if you do things wrong, either the exporter goes wild, or STK simply crashes.
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Re: the Cube 0.7

Postby Auria » 07 Dec 2010, 19:12

http://supertuxkart.sourceforge.net/Tra ... ide#Groups contains a screenshot that should be quite explicit IMO?
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Re: the Cube 0.7

Postby rudy85 » 08 Dec 2010, 22:37

Notes :

The problem that I was reporting to you couldn't be solved : Faces was flipped in the .blend file :(
This is why I send you an ac3d which you can import to replacing the old ones ( I also had removed double vertices ~ :( )
And your .blend file improved ...

I sent here a new screenshot

:think: May your track be placed in addons tracks, and the music composer's name could be include to track.xml ;)

cheers
:)
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Re: the Cube 0.7

Postby rudy85 » 08 Dec 2010, 22:43

What's the matter with your sky :? ?
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Re: the Cube 0.7

Postby rudy85 » 08 Dec 2010, 22:51

:(

The file :
The-cube-improvements.7z
(1.07 MiB) Downloaded 378 times
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Re: the Cube 0.7

Postby asciimonster » 09 Dec 2010, 23:59

rudy85 {l Wrote}:(...) and the music composer's name could be include to track.xml

Auria, Hiker,
Is there a property in Blender where I can set to music author? I'm not aware that there is one...
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Re: the Cube 0.7

Postby asciimonster » 10 Dec 2010, 00:08

rudy85 {l Wrote}:The problem that I was reporting to you couldn't be solved : Faces was flipped in the .blend file :(
This is why I send you an ac3d which you can import to replacing the old ones ( I also had removed double vertices ~ :( )

Just for fun I removed some doubles... and I couldn't believe the numbers I saw: 480 per object! How did you do that?
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Re: the Cube 0.7

Postby Auria » 10 Dec 2010, 02:28

The author of a music is actually in the XML file of the music (look at files in data/music)
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Re: the Cube 0.7

Postby rudy85 » 11 Dec 2010, 01:52

asciimonster {l Wrote}: I saw: 480 per object! How did you do that?


I didn't believe too , sorry :( , I was so "noob"
Did you use ac3d I gave you ? Faces are flipped.
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Re: the Cube 0.7

Postby asciimonster » 12 Dec 2010, 21:43

rudy85 {l Wrote}:Did you use ac3d I gave you ? Faces are flipped.

No need.
1. Select the object.
2. "Tab" to select edit mode
3. "A" to select all vertices
4. "W" to remove doubles
5. Ctrl+"N" to flip normals outward
6. Done!

Blender rulez... :cool:
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Re: the Cube 0.7

Postby horace » 17 Dec 2010, 19:00

i would like to test this track but i am a bit confused. :) how do i get a running latest version? couldn't you upload a ready to use version in a single zip on some free file hoster?
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Re: the Cube 0.7

Postby asciimonster » 17 Dec 2010, 19:55

horace {l Wrote}:i would like to test this track but i am a bit confused. :) how do i get a running latest version? couldn't you upload a ready to use version in a single zip on some free file hoster?

I want to, but I don't know any... :oops: :(
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Re: the Cube 0.7

Postby horace » 17 Dec 2010, 19:56

how about www.megaupload.com or something like that?
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Re: the Cube 0.7

Postby asciimonster » 18 Dec 2010, 23:44

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Re: the Cube 0.7

Postby horace » 19 Dec 2010, 01:06

thanks for uploading it!
wow, funky track! :) i like its three-dimensionality.
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Re: the Cube 0.7

Postby rudy85 » 19 Dec 2010, 22:46

Did you add a licence.txt , please ?
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